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Proposal - Dragon #365 made legal
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<blockquote data-quote="Dunamin" data-source="post: 4611872" data-attributes="member: 57529"><p>These I can’t really make up my mind about:</p><p><strong>Artificer</strong>: Interesting implementation of the artificer concept. I’m still digesting powers, but offhand most of it seems alright.</p><p>As for the new magic items, the Reparation Apparatus seems a little too potent since it doesn’t have limited use.</p><p><strong>Ecology of the Dragonborn</strong>: Hurl Breath seems like it should clearly have been burst 1 not 2, to not make Enlarge Breath superfluous. The OA risk does <em>not</em> offset the gain for using it at range. Dragonborn Zeal also seems a bit strong. I’m not sure if these concerns are serious enough for me to vote no on the article, however.</p><p></p><p>These tentatively look ok to me:</p><p> <strong>Backdrop: Cormyr</strong>: The paragon paths seem fine. The mobility focus of the Draeven Marauder doesn’t play into a fighter’s strengths, but at least it compensates somewhat with Marauder Precision. The Luckbringer of Tymora has a very cool style that matches its concept perfectly; I’m thinking our godly counterpart would be Merkari (Hermes/Mercury).</p><p><strong>Expeditionary Dispatches - Dolurrh’s Dawn (Reborn Champion ED)</strong>: Overall I think its fine; my only offhand concern is the Deeds of Song and Story feature being used in connection with Intimidate to make a bloodied foe automatically surrender. That seems more a problem with abuse of Intimidate in general, though – I don’t like the idea of a BBEG being auto-defeated this way.</p><p>Perhaps I will propose a general houserule for L4W that Intimidate cannot be used to make Elite and Solo creatures surrender.</p><p></p><p></p><p>These tentatively look like bad ideas:</p><p><strong>Bazaar of the Bizarre – The Treasures of Ashardalon (magic items)</strong>: The Belt of Mountain Endurance seems overpowered in comparison to a level 22 Belt of Vigor. I’m also concerned about the Ring of the Ghost Knight (though the flavor is very cool) - it provides Minor Action attacks for the rest of the encounter but the damage is pretty low for this level so that might compensate somewhat.</p><p><strong>Ampersand – To DM or Not to DM (Swordmage preview)</strong>: Moot, since swordmages are going to get proposed in full through the FRPG.</p></blockquote><p></p>
[QUOTE="Dunamin, post: 4611872, member: 57529"] These I can’t really make up my mind about: [B]Artificer[/B]: Interesting implementation of the artificer concept. I’m still digesting powers, but offhand most of it seems alright. As for the new magic items, the Reparation Apparatus seems a little too potent since it doesn’t have limited use. [B]Ecology of the Dragonborn[/B]: Hurl Breath seems like it should clearly have been burst 1 not 2, to not make Enlarge Breath superfluous. The OA risk does [I]not[/I] offset the gain for using it at range. Dragonborn Zeal also seems a bit strong. I’m not sure if these concerns are serious enough for me to vote no on the article, however. These tentatively look ok to me: [B]Backdrop: Cormyr[/B]: The paragon paths seem fine. The mobility focus of the Draeven Marauder doesn’t play into a fighter’s strengths, but at least it compensates somewhat with Marauder Precision. The Luckbringer of Tymora has a very cool style that matches its concept perfectly; I’m thinking our godly counterpart would be Merkari (Hermes/Mercury). [B]Expeditionary Dispatches - Dolurrh’s Dawn (Reborn Champion ED)[/B]: Overall I think its fine; my only offhand concern is the Deeds of Song and Story feature being used in connection with Intimidate to make a bloodied foe automatically surrender. That seems more a problem with abuse of Intimidate in general, though – I don’t like the idea of a BBEG being auto-defeated this way. Perhaps I will propose a general houserule for L4W that Intimidate cannot be used to make Elite and Solo creatures surrender. These tentatively look like bad ideas: [B]Bazaar of the Bizarre – The Treasures of Ashardalon (magic items)[/B]: The Belt of Mountain Endurance seems overpowered in comparison to a level 22 Belt of Vigor. I’m also concerned about the Ring of the Ghost Knight (though the flavor is very cool) - it provides Minor Action attacks for the rest of the encounter but the damage is pretty low for this level so that might compensate somewhat. [B]Ampersand – To DM or Not to DM (Swordmage preview)[/B]: Moot, since swordmages are going to get proposed in full through the FRPG. [/QUOTE]
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