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Proposal - Dragon #365 made legal
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<blockquote data-quote="Dunamin" data-source="post: 4663800" data-attributes="member: 57529"><p>I would have preferred more discussion on this before casting my votes, but proposals are slowly starting to pile up and we have some of the major supplements soon in line: Martial Power and Forgotten Realms Player’s Guide.</p><p></p><p>So I think a little decisiveness is in order, and many of my opinions on the respective articles remain largely unchanged from my previous post.</p><p></p><p><strong><span style="color: red">NO: </span>Artificer</strong>. We don’t have the full package yet, playtest material is subject to change, and the authors have already noted certain changes at the article discussion on the WotC forums that will be made for the final version of the class.</p><p></p><p><strong><span style="color: red">NO: </span>Ecology of the Dragonborn</strong>: My main problem is Hurl Breath, which seems like it should clearly have been burst 1 not 2, to not make Enlarge Breath superfluous (the OA risk does <em>not</em> offset the gain for using it at range). The rest of the article doesn’t look too bad, though, so I'm certainly willing to reconsider.</p><p></p><p><strong><span style="color: green">YES: </span>Backdrop: Cormyr</strong>: The paragon paths seem fine. Mobility focus and lackluster powers from the Draeven Marauder are not impressive, but are compensated somewhat with Marauder Precision. The Luckbringer of Tymora has a very cool style that matches its concept perfectly; I’m thinking our godly counterpart would be Merkari (Hermes/Mercury).</p><p></p><p><strong><span style="color: green">YES: </span>Expeditionary Dispatches - Dolurrh’s Dawn (Reborn Champion ED)</strong>: Overall I think its fine; my only offhand concern is the Deeds of Song and Story feature being used in connection with Intimidate to make a bloodied foe automatically surrender. That seems more a problem with abuse of Intimidate in general, though, and I’m sure DMs and Judges will keep games fair in that regard.</p><p></p><p><strong><span style="color: red">NO: </span>Bazaar of the Bizarre – The Treasures of Ashardalon (magic items)</strong>: The Belt of Mountain Endurance seems overpowered in comparison to a level 22 Belt of Vigor. I’m also concerned about the Ring of the Ghost Knight (though the flavor is very cool) - it provides Minor Action attacks for the rest of the encounter but the damage is pretty low for this level so that might compensate somewhat.</p><p></p><p><strong><span style="color: red">NO: </span>Ampersand – To DM or Not to DM (Swordmage preview)</strong>: Moot, since swordmages are going to get proposed in full through the FRPG.</p></blockquote><p></p>
[QUOTE="Dunamin, post: 4663800, member: 57529"] I would have preferred more discussion on this before casting my votes, but proposals are slowly starting to pile up and we have some of the major supplements soon in line: Martial Power and Forgotten Realms Player’s Guide. So I think a little decisiveness is in order, and many of my opinions on the respective articles remain largely unchanged from my previous post. [B][COLOR=red]NO: [/COLOR]Artificer[/B]. We don’t have the full package yet, playtest material is subject to change, and the authors have already noted certain changes at the article discussion on the WotC forums that will be made for the final version of the class. [B][COLOR=red]NO: [/COLOR]Ecology of the Dragonborn[/B]: My main problem is Hurl Breath, which seems like it should clearly have been burst 1 not 2, to not make Enlarge Breath superfluous (the OA risk does [I]not[/I] offset the gain for using it at range). The rest of the article doesn’t look too bad, though, so I'm certainly willing to reconsider. [B][COLOR=green]YES: [/COLOR]Backdrop: Cormyr[/B]: The paragon paths seem fine. Mobility focus and lackluster powers from the Draeven Marauder are not impressive, but are compensated somewhat with Marauder Precision. The Luckbringer of Tymora has a very cool style that matches its concept perfectly; I’m thinking our godly counterpart would be Merkari (Hermes/Mercury). [B][COLOR=green]YES: [/COLOR]Expeditionary Dispatches - Dolurrh’s Dawn (Reborn Champion ED)[/B]: Overall I think its fine; my only offhand concern is the Deeds of Song and Story feature being used in connection with Intimidate to make a bloodied foe automatically surrender. That seems more a problem with abuse of Intimidate in general, though, and I’m sure DMs and Judges will keep games fair in that regard. [B][COLOR=red]NO: [/COLOR]Bazaar of the Bizarre – The Treasures of Ashardalon (magic items)[/B]: The Belt of Mountain Endurance seems overpowered in comparison to a level 22 Belt of Vigor. I’m also concerned about the Ring of the Ghost Knight (though the flavor is very cool) - it provides Minor Action attacks for the rest of the encounter but the damage is pretty low for this level so that might compensate somewhat. [B][COLOR=red]NO: [/COLOR]Ampersand – To DM or Not to DM (Swordmage preview)[/B]: Moot, since swordmages are going to get proposed in full through the FRPG. [/QUOTE]
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