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PROPOSAL: Dragon Magazine 368
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<blockquote data-quote="Kalidrev" data-source="post: 4858657" data-attributes="member: 84005"><p>More specifically from DM 368, I am proposing the following:</p><p></p><p><span style="color: Red">WEAPON:</span> The Whip</p><p></p><p><strong>Superior one-handed melee weapon</strong></p><p><strong>Cost</strong>: 1gp</p><p><strong>Damage</strong>: 1d4</p><p><strong>Proficient</strong>: +3</p><p><strong>Range</strong>: -</p><p><strong>Weight</strong>: 2 lb</p><p></p><p>Although an impractical weapon in most hands, a well-placed whip strike can put one's opponent at a serious disadvantage.</p><p></p><p><strong>Properties</strong>:</p><p><strong>Reach</strong> (With a reach weapon, you can attack enemies that are 2 squares away from you as well as adjacent enemies, with no attack penalty. You can still make opportunity attacks only against adjacent enemies. Likewise, you can flank only an adjacent enemy.).</p><p><strong>Off-Hand</strong> (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with erither weapon.).</p><p></p><p><strong>Group:</strong></p><p><strong>Flail</strong> (Weapons in the flail group have a flexible material, usually a length of chain, between a solid handle and the damage-dealing end of the weapon.).</p><p></p><p></p><p></p><p><strong><span style="color: Red">FEAT:</span> Whip Training [Multiclass Whip]</strong></p><p><strong></strong></p><p><strong>Tier: </strong>Heroic</p><p><strong>Prerequisites: </strong>Dex 13, any martial class</p><p></p><p>You gain proficiency with the whip. When you hit a target with your whip, that target takes a -2 penalty to attack rolls against a target of your choice until the end of your next turn.</p><p></p><p></p><p>I apologize if this has already been proposed, but i searched the forum and saw no proposals for either the whip or for DM 368. Feel free to place a dunce cap on my head if this has already been proposed.</p><p></p><p><span style="color: Red"><strong>FEAT: </strong><span style="color: White">Whip Novice [Multiclass]</span></span></p><p><span style="color: Red"><span style="color: White"></span></span></p><p><span style="color: Red"><span style="color: White"><strong>Tier:</strong> Heroic</span></span></p><p><span style="color: Red"><span style="color: White"><strong>Prerequisites: </strong>Whip Training, 4th level</span></span></p><p><span style="color: Red"><span style="color: White"></span></span></p><p><span style="color: Red"><span style="color: White">You can swap one 3rd-level or higher encounter attack power you know for the whip snare attack power</span></span></p><p><span style="color: Red"><span style="color: White"></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><strong><span style="color: White">Whip Snare Feat Power</span></strong></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><strong></strong><span style="color: Olive">With a deft flick of the wrist, you coil your whip around your foe's limb, giving you some control of where that enemy goes-down or toward you.</span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><strong><span style="color: White">Encounter * Weapon</span></strong></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><strong><span style="color: White">Standard Action Melee weapon</span></strong></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><strong><span style="color: White">Target: </span></strong><span style="color: White">One Creature</span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><strong>Attack: </strong>Dexterity vs Reflex</span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><strong>Requirement: </strong>You must be wileding a whip.</span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><strong>Hit: </strong>2[W] + Dexterity modifier damage, and you can knock the target prone or pull the target 1 square.</span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><span style="color: Olive">At 11th level, increase to 3[W] damage.</span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><span style="color: Olive">At 21st level, increase to 4[W] damage.</span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><span style="color: Olive"></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><span style="color: Olive"></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><span style="color: Olive"><span style="color: Red"><strong>FEAT: <span style="color: White">Whip Expert [Multiclass]</span></strong></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><span style="color: Olive"><span style="color: Red"><strong><span style="color: White"></span></strong></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><span style="color: Olive"><span style="color: Red"><strong><span style="color: White">Tier: </span></strong><span style="color: White">Whip raining, 8th level</span></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><span style="color: Olive"><span style="color: Red"><span style="color: White"></span></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><span style="color: Olive"><span style="color: Red"><span style="color: White">You can swap one 6th-level or higher utility power you know for the whip crack utility power.</span></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><span style="color: Olive"><span style="color: Red"><span style="color: White"></span></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><span style="color: Olive"><span style="color: Red"><span style="color: White"><strong>Whip Crack Feat Power</strong></span></span></span></span></span></span></span></span></p><p><span style="color: Red"><span style="color: White"><span style="color: Red"><span style="color: Olive"><span style="color: White"><span style="color: Olive"><span style="color: Red"><span style="color: White"><strong></strong></span></span></span></span></span></span></span></span><span style="color: Olive">You snap you whip, warning your enemy not to move carelessly.</span></p><p><span style="color: Olive"><strong><span style="color: White">Encounter * Weapon</span></strong></span></p><p><span style="color: Olive"><strong><span style="color: White">Minor Action Personal</span></strong></span></p><p><span style="color: Olive"><strong><span style="color: White">Requirement: </span></strong><span style="color: White">You must be wielding a whip.</span></span></p><p><span style="color: Olive"><span style="color: White"><strong>Effect: </strong>Until the start of your next turn, when an enemy within your reach takes an action that provokes opportunity attacks from adjacent enemies, it provokes an opportunity attack from you.</span></span></p><p><span style="color: Olive"><span style="color: White"></span></span></p><p><span style="color: Olive"><span style="color: White"></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><strong>FEAT: <span style="color: White">Whip Specialist [Multiclass]</span></strong></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><strong><span style="color: White"></span></strong></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><strong><span style="color: White">Tier: </span></strong><span style="color: White">Heroic</span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><strong>Prerequisites: </strong>Whip Training, 10th level</span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White">You can swap one 9th-level or higher daily attack power you know for the entangling whip attack power.</span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><strong>Entangling Whip Feat Power</strong></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><strong></strong><span style="color: Olive">Your whip is like an extension of you, coiling around your enemy so you can drat that foe wherever you like.</span></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Olive"><span style="color: White"><strong>Daily * Weapon</strong></span></span></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Olive"><span style="color: White"><strong>Standard Action Melee weapon</strong></span></span></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Olive"><span style="color: White"><strong>Target: </strong>One Creature</span></span></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Olive"><span style="color: White"><strong>Attack: </strong>Dexterity vs. Reflex</span></span></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Olive"><span style="color: White"><strong>Requirement: </strong>You must be wielding a whip.</span></span></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Olive"><span style="color: White"><strong>Hit: </strong>2[W] + Dexterity modifier damage, the target is grabbed (until escape) and knocked prone. The target takes a -5 penalty to escape the grab, and while you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you.</span></span></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Olive"><span style="color: White"><span style="color: Olive">At 15th level, increase to 3[W] damage.</span></span></span></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Olive"><span style="color: White"><span style="color: Olive">At 25th level, increase to 4[W] damage.</span></span></span></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Olive"><span style="color: White"><span style="color: Olive"><strong><span style="color: White">Miss: </span></strong><span style="color: White">The target is grabbed (until escape) and knocked prone. While you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you.</span></span></span></span></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Olive"><span style="color: White"><span style="color: Olive"><span style="color: White"></span></span></span></span></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Olive"><span style="color: White"><span style="color: Olive"><span style="color: White"></span></span></span></span></span></span></span></span></p><p><span style="color: Olive"><span style="color: White"><span style="color: Red"><span style="color: White"><span style="color: Olive"><span style="color: White"><span style="color: Olive"><span style="color: White"></span></span></span></span></span></span></span></span></p></blockquote><p></p>
[QUOTE="Kalidrev, post: 4858657, member: 84005"] More specifically from DM 368, I am proposing the following: [COLOR=Red]WEAPON:[/COLOR] The Whip [B]Superior one-handed melee weapon[/B] [B]Cost[/B]: 1gp [B]Damage[/B]: 1d4 [B]Proficient[/B]: +3 [B]Range[/B]: - [B]Weight[/B]: 2 lb Although an impractical weapon in most hands, a well-placed whip strike can put one's opponent at a serious disadvantage. [B]Properties[/B]: [B]Reach[/B] (With a reach weapon, you can attack enemies that are 2 squares away from you as well as adjacent enemies, with no attack penalty. You can still make opportunity attacks only against adjacent enemies. Likewise, you can flank only an adjacent enemy.). [B]Off-Hand[/B] (An off-hand weapon is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with erither weapon.). [B]Group: Flail[/B] (Weapons in the flail group have a flexible material, usually a length of chain, between a solid handle and the damage-dealing end of the weapon.). [B][COLOR=Red]FEAT:[/COLOR] Whip Training [Multiclass Whip] Tier: [/B]Heroic [B]Prerequisites: [/B]Dex 13, any martial class You gain proficiency with the whip. When you hit a target with your whip, that target takes a -2 penalty to attack rolls against a target of your choice until the end of your next turn. I apologize if this has already been proposed, but i searched the forum and saw no proposals for either the whip or for DM 368. Feel free to place a dunce cap on my head if this has already been proposed. [COLOR=Red][B]FEAT: [/B][COLOR=White]Whip Novice [Multiclass] [B]Tier:[/B] Heroic [B]Prerequisites: [/B]Whip Training, 4th level You can swap one 3rd-level or higher encounter attack power you know for the whip snare attack power [COLOR=Red][B][COLOR=White]Whip Snare Feat Power[/COLOR] [/B][COLOR=Olive]With a deft flick of the wrist, you coil your whip around your foe's limb, giving you some control of where that enemy goes-down or toward you. [B][COLOR=White]Encounter * Weapon Standard Action Melee weapon Target: [/COLOR][/B][COLOR=White]One Creature [B]Attack: [/B]Dexterity vs Reflex [B]Requirement: [/B]You must be wileding a whip. [B]Hit: [/B]2[W] + Dexterity modifier damage, and you can knock the target prone or pull the target 1 square. [COLOR=Olive]At 11th level, increase to 3[W] damage. At 21st level, increase to 4[W] damage. [COLOR=Red][B]FEAT: [COLOR=White]Whip Expert [Multiclass] Tier: [/COLOR][/B][COLOR=White]Whip raining, 8th level You can swap one 6th-level or higher utility power you know for the whip crack utility power. [B]Whip Crack Feat Power [/B][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][COLOR=Olive]You snap you whip, warning your enemy not to move carelessly. [B][COLOR=White]Encounter * Weapon Minor Action Personal Requirement: [/COLOR][/B][COLOR=White]You must be wielding a whip. [B]Effect: [/B]Until the start of your next turn, when an enemy within your reach takes an action that provokes opportunity attacks from adjacent enemies, it provokes an opportunity attack from you. [COLOR=Red][B]FEAT: [COLOR=White]Whip Specialist [Multiclass] Tier: [/COLOR][/B][COLOR=White]Heroic [B]Prerequisites: [/B]Whip Training, 10th level You can swap one 9th-level or higher daily attack power you know for the entangling whip attack power. [B]Entangling Whip Feat Power [/B][COLOR=Olive]Your whip is like an extension of you, coiling around your enemy so you can drat that foe wherever you like. [COLOR=White][B]Daily * Weapon Standard Action Melee weapon Target: [/B]One Creature [B]Attack: [/B]Dexterity vs. Reflex [B]Requirement: [/B]You must be wielding a whip. [B]Hit: [/B]2[W] + Dexterity modifier damage, the target is grabbed (until escape) and knocked prone. The target takes a -5 penalty to escape the grab, and while you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you. [COLOR=Olive]At 15th level, increase to 3[W] damage. At 25th level, increase to 4[W] damage. [B][COLOR=White]Miss: [/COLOR][/B][COLOR=White]The target is grabbed (until escape) and knocked prone. While you have the target grabbed you can pull it 1 square as a minor action. While grabbing the target, you cannot make attacks with the whip. You can sustain the grab as long as the target is within 2 squares of you. [/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR] [/QUOTE]
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PROPOSAL: Dragon Magazine 368
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