Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
PROPOSAL: Dragon Magazine 368
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeNotCharles" data-source="post: 4871717" data-attributes="member: 79945"><p>Ok, I had time on the train the other day to look at all of these. Here are my thoughts:</p><p></p><p>Staff Fighting - I'm ok with this because it doesn't give the Quarterstaff any extra keywords beyond Off-Hand/Defensive (unlike Spiked Chain, which I now think was a mistake)</p><p>Called Shot - Better than most bonus critical damage (5 vs. 1d6), and could be made to apply to almost every attack! Compare Devastating Critical, also Paragon: 5.5 additional damage, on average, when you get a critical (which you can't choose), vs. 5 additional damage whenever you're the closest to the enemy, which is something you can set up yourself. I think there should be a penalty too. (Maybe, "Do +5 damage <em>instead of</em> the standard Called Shot bonus"?)</p><p></p><p>Two-Weapon Ambush - This is ok since it can only be used with 1H weapons, and none of these have 2dX damage codes, but we need to be careful about adding new 1H weapons after we adopt this.</p><p></p><p>Crushing Grab - Does this let you crush people with a whip or net? (Probably. That's pretty cool! I just want to be clear, I don't think that's too much for an Epic feat.)</p><p></p><p>Arena Specialist: Circling Strike - Lets you shift in, attack, and shift out as an at-will: usually the game's been pretty careful with this (see Palindrome's fight with the elven archers.) I prefer the Battle-Scarred Veteran: Nimble Strike form, which only gives you the second shift on a hit.</p><p></p><p>Binding Style: Dual Strike - This doesn't work with the new form of Dual Strike, since it needs both attacks to hit the same target. (I checked, we don't already have any power swap feats affected by this.)</p><p></p><p>Catspaw Style: Predator Strike - Knock prone with an at-will? Predator Strike already has an extra damage bonus, and it's easier to get CA with a beast. I think this is a bit much.</p><p></p><p>Daring Performer: Brash Assault - Seems powerful, but not at least not RRoT level powerful.</p><p></p><p>Exotic Fighting Style: Brash Assault - I don't like the way this just negates the drawback of this power.</p><p></p><p>Exotic Fighting Style: Sure Strike - Sure Strike's balance is that you get a hard-to-come-by attack bonus, but no bonus damage. I don't like the way this changes that equation.</p><p></p><p>Exotic Fighting Style: Twin Strike - We don't allow many double weapons. Maybe make it "at least one superior weapon" or "two superior weapons" to make this useful?</p><p></p><p>Grudge Style: Sure Strike - See Exotic Fighting Style</p><p></p><p>Hunting Spider Style: Dual Strike - I think this still works with the new Dual Strike. Need to specify whether just one or both targets can't see you.</p><p></p><p>Hunting Spider Style: Predator Strike - How come this specifies "flanking" but Catspaw just says "CA"? I don't think it's unbalanced, just odd.</p><p></p><p>Starlight Duelist: Dual Strike - I think this still works with the new Dual Strike, just need to change the wording to "one of the targets".</p><p></p><p>Swift Blade Style: Dual Strike - Definitely works with new Dual Strike, since it doesn't specify anything about a target.</p><p></p><p>Flensing Weapon: "Considered bloodied (save ends)" is an interesting mechanic. Can anybody think of anything unbalanced about it?</p><p></p><p>Whip: I think the whip with Whip Training is overpowered with multi-weapon attacks: since the -2 stacks, you can use a whip in either hand to do 1d4 damage AND -2 to attack rolls twice, *at range*. I would add "once per turn". I think 1 damage on the whip is too low, but 1d4 is too much - I might make it 1d2 or 1d3, but there's no precedent for that.</p><p></p><p>Net: 1d6 damage just seems ridiculous for a <em>net</em>. I'd make this 1d4.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4871717, member: 79945"] Ok, I had time on the train the other day to look at all of these. Here are my thoughts: Staff Fighting - I'm ok with this because it doesn't give the Quarterstaff any extra keywords beyond Off-Hand/Defensive (unlike Spiked Chain, which I now think was a mistake) Called Shot - Better than most bonus critical damage (5 vs. 1d6), and could be made to apply to almost every attack! Compare Devastating Critical, also Paragon: 5.5 additional damage, on average, when you get a critical (which you can't choose), vs. 5 additional damage whenever you're the closest to the enemy, which is something you can set up yourself. I think there should be a penalty too. (Maybe, "Do +5 damage [i]instead of[/i] the standard Called Shot bonus"?) Two-Weapon Ambush - This is ok since it can only be used with 1H weapons, and none of these have 2dX damage codes, but we need to be careful about adding new 1H weapons after we adopt this. Crushing Grab - Does this let you crush people with a whip or net? (Probably. That's pretty cool! I just want to be clear, I don't think that's too much for an Epic feat.) Arena Specialist: Circling Strike - Lets you shift in, attack, and shift out as an at-will: usually the game's been pretty careful with this (see Palindrome's fight with the elven archers.) I prefer the Battle-Scarred Veteran: Nimble Strike form, which only gives you the second shift on a hit. Binding Style: Dual Strike - This doesn't work with the new form of Dual Strike, since it needs both attacks to hit the same target. (I checked, we don't already have any power swap feats affected by this.) Catspaw Style: Predator Strike - Knock prone with an at-will? Predator Strike already has an extra damage bonus, and it's easier to get CA with a beast. I think this is a bit much. Daring Performer: Brash Assault - Seems powerful, but not at least not RRoT level powerful. Exotic Fighting Style: Brash Assault - I don't like the way this just negates the drawback of this power. Exotic Fighting Style: Sure Strike - Sure Strike's balance is that you get a hard-to-come-by attack bonus, but no bonus damage. I don't like the way this changes that equation. Exotic Fighting Style: Twin Strike - We don't allow many double weapons. Maybe make it "at least one superior weapon" or "two superior weapons" to make this useful? Grudge Style: Sure Strike - See Exotic Fighting Style Hunting Spider Style: Dual Strike - I think this still works with the new Dual Strike. Need to specify whether just one or both targets can't see you. Hunting Spider Style: Predator Strike - How come this specifies "flanking" but Catspaw just says "CA"? I don't think it's unbalanced, just odd. Starlight Duelist: Dual Strike - I think this still works with the new Dual Strike, just need to change the wording to "one of the targets". Swift Blade Style: Dual Strike - Definitely works with new Dual Strike, since it doesn't specify anything about a target. Flensing Weapon: "Considered bloodied (save ends)" is an interesting mechanic. Can anybody think of anything unbalanced about it? Whip: I think the whip with Whip Training is overpowered with multi-weapon attacks: since the -2 stacks, you can use a whip in either hand to do 1d4 damage AND -2 to attack rolls twice, *at range*. I would add "once per turn". I think 1 damage on the whip is too low, but 1d4 is too much - I might make it 1d2 or 1d3, but there's no precedent for that. Net: 1d6 damage just seems ridiculous for a [i]net[/i]. I'd make this 1d4. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
PROPOSAL: Dragon Magazine 368
Top