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Living 4th Edition
Proposal: "Fixing" the older Expertise Feats
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<blockquote data-quote="renau1g" data-source="post: 5575222" data-attributes="member: 54810"><p>For all the non-Essentials expertise feats, should we look to change the +2 from coming in at 15th level to coming in at 11th to keep it even? Ex. Axe Expertise vs. Versatile Expertise. The reason I bring this up is I have a few PC's nearing Paragon, and I know there's at least a handful more nearly to that point so I'd hoped they would have got the others out by now but not yet.</p><p></p><p>You gain a +1 feat bonus to weapon attack rolls you make with an axe. This bonus increases to +2 at 11th level and +3 at 21st level.</p><p></p><p>vs</p><p></p><p>Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 15th level and +3 at 25th level.</p><p></p><p>Note: I have no horse in the race as my PC's all are covered by the first type ones.</p><p></p><p>So the actual proposal is to granting the +2 feat bonus to hit at 11th level (and +3 at 21st) for all expertise feats to keep the older ones in line (somewhat) with the benefits of the newer ones.</p><p></p><p>[MENTION=46559]covaithe[/MENTION], [MENTION=82251]TwoHeadsBarking[/MENTION], [MENTION=79440]H.M.Gimlord[/MENTION], [MENTION=6078]garyh[/MENTION], [MENTION=57255]Lord Sessadore[/MENTION], & [MENTION=79620]Ozymandias79[/MENTION] Thanks all <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="renau1g, post: 5575222, member: 54810"] For all the non-Essentials expertise feats, should we look to change the +2 from coming in at 15th level to coming in at 11th to keep it even? Ex. Axe Expertise vs. Versatile Expertise. The reason I bring this up is I have a few PC's nearing Paragon, and I know there's at least a handful more nearly to that point so I'd hoped they would have got the others out by now but not yet. You gain a +1 feat bonus to weapon attack rolls you make with an axe. This bonus increases to +2 at 11th level and +3 at 21st level. vs Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 15th level and +3 at 25th level. Note: I have no horse in the race as my PC's all are covered by the first type ones. So the actual proposal is to granting the +2 feat bonus to hit at 11th level (and +3 at 21st) for all expertise feats to keep the older ones in line (somewhat) with the benefits of the newer ones. [MENTION=46559]covaithe[/MENTION], [MENTION=82251]TwoHeadsBarking[/MENTION], [MENTION=79440]H.M.Gimlord[/MENTION], [MENTION=6078]garyh[/MENTION], [MENTION=57255]Lord Sessadore[/MENTION], & [MENTION=79620]Ozymandias79[/MENTION] Thanks all :) [/QUOTE]
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Proposal: "Fixing" the older Expertise Feats
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