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Living 4th Edition
[Proposal] - Healing's Word back as Divine Power
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<blockquote data-quote="KarinsDad" data-source="post: 5394982" data-attributes="member: 2011"><p>The rational is that Pacifist Healer's is borderline broken as originally written and WotC got complaints by DMs and fixed it.</p><p></p><p>I don't have a horse in this race here, but I do on LEB. If it gets voted in here, then people will complain that it wasn't voted in on LEB.</p><p></p><p></p><p>The PC that Velmont runs on LEB is River. This is a comparison of River's healing pre-update, post-update, and without the feat at all:</p><p></p><p>River with original Pacifist Healer's feat: 2 Healing Words at 3d6+14, Healer's Mercy at 2d6+14 (assume 2 targets), Word of Vigor at 3d6+14 (assume 3 targets). Total average extra healing: 19d6+98 = 164</p><p></p><p>River with nerfed Pacifist Healer's feat: 2 Healing Words at 2d6+10, Healer's Mercy at d6+14 (assume 2 targets), Word of Vigor at 3d6+14. Total average extra healing: 17d6+90 = 149</p><p></p><p>River without the Pacifist Healer's feat: 12d6+70 = 112</p><p></p><p>I look at things like Weapon Focus. That might be an extra 5 hit points per encounter of damage.</p><p></p><p>I look at things like Pacifist Healer and even nerfed, that's an extra 37 points of healing per encounter. That's extremely nice for a feat.</p><p></p><p>To say that 37 extra points of healing is not enough and that the extra 52 points of healing is required is not valid from a balance POV. The feat is already powerful.</p><p></p><p></p><p>There is a very valid reason WotC updated this. Pacifist Healers as originally written can be easily powergamed into making it extremely difficult for a DM to even challenge a party (I had 5 PCs go from bloodied and some unconscious in a tough fight to nearly fully healed due to Pacifist Healer plus Healer's Mercy in my one game on LEB). And if the Cleric goes down in round two of the fight and the NPCs keep him down (unconscious or stunned), the DM can do a TPK because he made the encounter a lot more challenging in order to balance out the extra healing.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5394982, member: 2011"] The rational is that Pacifist Healer's is borderline broken as originally written and WotC got complaints by DMs and fixed it. I don't have a horse in this race here, but I do on LEB. If it gets voted in here, then people will complain that it wasn't voted in on LEB. The PC that Velmont runs on LEB is River. This is a comparison of River's healing pre-update, post-update, and without the feat at all: River with original Pacifist Healer's feat: 2 Healing Words at 3d6+14, Healer's Mercy at 2d6+14 (assume 2 targets), Word of Vigor at 3d6+14 (assume 3 targets). Total average extra healing: 19d6+98 = 164 River with nerfed Pacifist Healer's feat: 2 Healing Words at 2d6+10, Healer's Mercy at d6+14 (assume 2 targets), Word of Vigor at 3d6+14. Total average extra healing: 17d6+90 = 149 River without the Pacifist Healer's feat: 12d6+70 = 112 I look at things like Weapon Focus. That might be an extra 5 hit points per encounter of damage. I look at things like Pacifist Healer and even nerfed, that's an extra 37 points of healing per encounter. That's extremely nice for a feat. To say that 37 extra points of healing is not enough and that the extra 52 points of healing is required is not valid from a balance POV. The feat is already powerful. There is a very valid reason WotC updated this. Pacifist Healers as originally written can be easily powergamed into making it extremely difficult for a DM to even challenge a party (I had 5 PCs go from bloodied and some unconscious in a tough fight to nearly fully healed due to Pacifist Healer plus Healer's Mercy in my one game on LEB). And if the Cleric goes down in round two of the fight and the NPCs keep him down (unconscious or stunned), the DM can do a TPK because he made the encounter a lot more challenging in order to balance out the extra healing. [/QUOTE]
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[Proposal] - Healing's Word back as Divine Power
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