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[Proposal] - Healing's Word back as Divine Power
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<blockquote data-quote="KarinsDad" data-source="post: 5394951" data-attributes="member: 2011"><p>River with original Pacifist Healer's feat: 2 Healing Words at 3d6+14, Healer's Mercy at 2d6+14 (assume 2 targets), Word of Vigor at 3d6+14 (assume 3 targets). Total average extra healing: 19d6+98 = 164</p><p></p><p>River with nerfed Pacifist Healer's feat: 2 Healing Words at 2d6+10, Healer's Mercy at d6+14 (assume 2 targets), Word of Vigor at 3d6+14. Total average extra healing: 17d6+90 = 149</p><p></p><p>River without the Pacifist Healer's feat: 12d6+70 = 112</p><p></p><p>I look at things like Weapon Focus. That might be an extra 5 hit points per encounter of damage.</p><p></p><p>I look at things like Pacifist Healer and even nerfed, that's an extra 37 points of healing per encounter. That's extremely nice for a feat.</p><p></p><p>To say that 37 extra points of healing is not enough and that the extra 52 points of healing is required is not valid from a balance POV. The feat is already powerful.</p><p></p><p>How many feats out there give an extra 30+ points of healing?</p><p></p><p>How many feats out there give an extra 30+ points of temporary hit points for that matter?</p><p></p><p>I look at the other leaders where they don't add a d6+4 at first level, instead they add either the d6 or the 4 or neither. Clerics are already the mega-healers. Do we want to encourage everyone to always play a Cleric because the other healers suck even more?</p><p></p><p></p><p>To me, the unnerfed Pacifist Healer is SO powerful that it is virtually a required feat. It's the bigger, badder, better aspect of 4E.</p><p></p><p>Note: I see this bigger, badder, better a lot. One of my players created a first level Slayer that had a +10 to hit with a normal attack, +13 with a charge, and he did striker level damage. Normal melee PCs have either a +6 or +7 to hit at first level and +7 or +8 with a charge. Increasing the chance to hit on every single attack by 15% to 25% is just wrong.</p><p></p><p>The lack of balance is getting out of hand. IMO.</p><p></p><p>I vote <span style="color: red"><strong>NO</strong></span>. Wotc changed this for a very good reason and I don't think we should encourage power gaming to this level.</p><p></p><p>I also don't think we should be voting in a changes here at LEB unless something is way off kilter. This is a player entitlement suggestion, not a "WotC screwed up" suggestion. WotC screwed up at first. They then fixed it. Pacifist Healer is still an extremely powerful feat, just not the mega-powerful it was before.</p><p></p><p></p><p>Note: Clerics are also getting powers like Healer's Mercy and Word of Vigor that Pacifist Healer does affect. I've been in a game where the PCs go from the edge of defeat to being nearly totally healed due to Healer's Mercy combined with Pacifist Healer (here on these boards). That's the province of a Daily power, not the province of an Encounter power. But, that's what Pacifist Healer does. It changes the Encounter heal powers into Daily heal power levels of healing, but they can still be used every single encounter.</p><p></p><p>I think Pacifist Healer makes it extremely difficult for the DM to set up an encounter here that the Cleric just waves away as "it was a challenging encounter, now it's a walk in the park, just because of one feat".</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5394951, member: 2011"] River with original Pacifist Healer's feat: 2 Healing Words at 3d6+14, Healer's Mercy at 2d6+14 (assume 2 targets), Word of Vigor at 3d6+14 (assume 3 targets). Total average extra healing: 19d6+98 = 164 River with nerfed Pacifist Healer's feat: 2 Healing Words at 2d6+10, Healer's Mercy at d6+14 (assume 2 targets), Word of Vigor at 3d6+14. Total average extra healing: 17d6+90 = 149 River without the Pacifist Healer's feat: 12d6+70 = 112 I look at things like Weapon Focus. That might be an extra 5 hit points per encounter of damage. I look at things like Pacifist Healer and even nerfed, that's an extra 37 points of healing per encounter. That's extremely nice for a feat. To say that 37 extra points of healing is not enough and that the extra 52 points of healing is required is not valid from a balance POV. The feat is already powerful. How many feats out there give an extra 30+ points of healing? How many feats out there give an extra 30+ points of temporary hit points for that matter? I look at the other leaders where they don't add a d6+4 at first level, instead they add either the d6 or the 4 or neither. Clerics are already the mega-healers. Do we want to encourage everyone to always play a Cleric because the other healers suck even more? To me, the unnerfed Pacifist Healer is SO powerful that it is virtually a required feat. It's the bigger, badder, better aspect of 4E. Note: I see this bigger, badder, better a lot. One of my players created a first level Slayer that had a +10 to hit with a normal attack, +13 with a charge, and he did striker level damage. Normal melee PCs have either a +6 or +7 to hit at first level and +7 or +8 with a charge. Increasing the chance to hit on every single attack by 15% to 25% is just wrong. The lack of balance is getting out of hand. IMO. I vote [COLOR=red][B]NO[/B][/COLOR]. Wotc changed this for a very good reason and I don't think we should encourage power gaming to this level. I also don't think we should be voting in a changes here at LEB unless something is way off kilter. This is a player entitlement suggestion, not a "WotC screwed up" suggestion. WotC screwed up at first. They then fixed it. Pacifist Healer is still an extremely powerful feat, just not the mega-powerful it was before. Note: Clerics are also getting powers like Healer's Mercy and Word of Vigor that Pacifist Healer does affect. I've been in a game where the PCs go from the edge of defeat to being nearly totally healed due to Healer's Mercy combined with Pacifist Healer (here on these boards). That's the province of a Daily power, not the province of an Encounter power. But, that's what Pacifist Healer does. It changes the Encounter heal powers into Daily heal power levels of healing, but they can still be used every single encounter. I think Pacifist Healer makes it extremely difficult for the DM to set up an encounter here that the Cleric just waves away as "it was a challenging encounter, now it's a walk in the park, just because of one feat". [/QUOTE]
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