Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Proposal] Imposter's Armor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5464852" data-attributes="member: 2011"><p>I'd like my Sorcerer PC to have a +2 item bonus to AC for wearing Agile Leather Armor, but unfortunately, Agile Armor is limited to Chain, Scale, and Plate.</p><p></p><p></p><p>For the purpose of wearing no armor about town, heavy armor wearers have the Imposter's Armor option. That item option was explicitly designed for them. Light armor wearers have the Summoned Armor or Hat of Disguise options (as do Heavy armor wearers as well).</p><p></p><p>If that's the purpose, then there are already options for the Light armor wearers.</p><p></p><p>If the purpose is to change the best disguise and AC item for this particular thing so that a certain class of PCs can now get it, although they didn't meet the requirements previously, then I don't see the need.</p><p></p><p>To me, this seems like a cheap way to get an automatic clothing disguise and a fairly decent AC while "out of armor" for that class of PCs that are already heavily skilled in Bluff disguise. Most of the heavy armor wearers (with the possibility of Paladins) are lousy at Bluff, so the designers gave them an out.</p><p></p><p></p><p>From a game balance perspective, the third level heavy armor guys go from AC 20 with +1 Imposter's Plate to AC 11 (plus possible Dex or Int, maybe as high as AC 12 or 13). During a surprise round and possibly part of round one, they are at a major disadvantage.</p><p></p><p>The same third level light armor guy would go from AC 18 with +1 Imposter's Leather to AC 15. The drop is not nearly as severe.</p><p></p><p>I think there is a game balance reason that Imposter's Armor is only for the Heavy armor wearers.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5464852, member: 2011"] I'd like my Sorcerer PC to have a +2 item bonus to AC for wearing Agile Leather Armor, but unfortunately, Agile Armor is limited to Chain, Scale, and Plate. For the purpose of wearing no armor about town, heavy armor wearers have the Imposter's Armor option. That item option was explicitly designed for them. Light armor wearers have the Summoned Armor or Hat of Disguise options (as do Heavy armor wearers as well). If that's the purpose, then there are already options for the Light armor wearers. If the purpose is to change the best disguise and AC item for this particular thing so that a certain class of PCs can now get it, although they didn't meet the requirements previously, then I don't see the need. To me, this seems like a cheap way to get an automatic clothing disguise and a fairly decent AC while "out of armor" for that class of PCs that are already heavily skilled in Bluff disguise. Most of the heavy armor wearers (with the possibility of Paladins) are lousy at Bluff, so the designers gave them an out. From a game balance perspective, the third level heavy armor guys go from AC 20 with +1 Imposter's Plate to AC 11 (plus possible Dex or Int, maybe as high as AC 12 or 13). During a surprise round and possibly part of round one, they are at a major disadvantage. The same third level light armor guy would go from AC 18 with +1 Imposter's Leather to AC 15. The drop is not nearly as severe. I think there is a game balance reason that Imposter's Armor is only for the Heavy armor wearers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Proposal] Imposter's Armor
Top