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Living Worlds
Living 4th Edition
Proposal : Increased XP advancement
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4936929" data-attributes="member: 834"><p>That discussion died down the OOC thread but I for one am interested in a faster advancement rate.</p><p></p><p>There is 30 levels in 4th! I don't want to be retiring before my characters.</p><p></p><p>Off the top of my mind, I'd suggest simply increasing the total XP (time and monsters) by a certain %. 50% or 100% for example.</p><p></p><p>For treasure, I suggest a simple guideline; Use the GP calculation we already did for Time gold and apply them to total XP instead.</p><p></p><p>It looks like that:</p><p></p><p></p><p></p><p>Since 12 months are worth 1 level, you can tell a level 1 PC should earn about 756 gp on his way to level 2.</p><p></p><p>In other words, a level 1 PC should earn roughly 0.75 gp / XP. So if he he earns 700 XP in his first adventure, he should get very roughly 525gp of reward. </p><p></p><p>With that kind of guideline, no matter what kind of XP advancement rate we consider, gold keeps pace. </p><p></p><p>A level 2 should earn roughly 0.85 gp / XP while a level 3 should earn approximately 1gp/1Xp and so on.</p><p></p><p>Give or take as much as 25%, this shouldn't be a straight jacket! It's just a guideline so that Judges (or Players for that matter) can point out that certain PCs will be falling behind the curve if nothing is done. </p><p></p><p>It's easy as pie.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4936929, member: 834"] That discussion died down the OOC thread but I for one am interested in a faster advancement rate. There is 30 levels in 4th! I don't want to be retiring before my characters. Off the top of my mind, I'd suggest simply increasing the total XP (time and monsters) by a certain %. 50% or 100% for example. For treasure, I suggest a simple guideline; Use the GP calculation we already did for Time gold and apply them to total XP instead. It looks like that: Since 12 months are worth 1 level, you can tell a level 1 PC should earn about 756 gp on his way to level 2. In other words, a level 1 PC should earn roughly 0.75 gp / XP. So if he he earns 700 XP in his first adventure, he should get very roughly 525gp of reward. With that kind of guideline, no matter what kind of XP advancement rate we consider, gold keeps pace. A level 2 should earn roughly 0.85 gp / XP while a level 3 should earn approximately 1gp/1Xp and so on. Give or take as much as 25%, this shouldn't be a straight jacket! It's just a guideline so that Judges (or Players for that matter) can point out that certain PCs will be falling behind the curve if nothing is done. It's easy as pie. [/QUOTE]
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Proposal : Increased XP advancement
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