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[Proposal] Item Exchange
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<blockquote data-quote="stonegod" data-source="post: 5201272" data-attributes="member: 36973"><p>First, slippery slope arguments will never persuade me one way or the other. I'm sympathetic to "more fun" arguments, but balance is my concern.</p><p></p><p>Second, the LEB parcel system is pretty darn close to what the DMG gives out: Over 5 levels, you get 4 items and 1 item's level in gold in addition to 1/5 of an item in "walking around money" each level. Its less bursty than in an RL game (you tend to get larger lumps of money but fewer of them in RL as opposed to this system in my experience). So I do not feel the system is robbing PCs of anything per se.</p><p></p><p>In the RL games I'm in, we just sell older items (things that have been replaced; effectively a parcel form a previous half-tier). To trade directly would not generally affect a PCs super-mechanically (for items such as weapons/armor/implements/neck-slots) but trading one of those for those of another slot of can have a good impact: Swapping a lvl 6 Amulet of Protection +1 for Iron Armbands of Power (esp when one now has a +2 neck item) just netted a +2 to melee rolls at no cost.</p><p></p><p>Now, is this totally unbalancing? Retraining a feat could net a similar bonus depending on the feat traded. Of course, in that case, you are losing something (the previous feat) where in this case you are generally not losing something (as the item you are likely "retraining" you already have a replacement for). That is the crux: Retraining a feat/power is a swap of same for same; this is not a swap of same for same.</p><p></p><p>I'll think on this more.</p></blockquote><p></p>
[QUOTE="stonegod, post: 5201272, member: 36973"] First, slippery slope arguments will never persuade me one way or the other. I'm sympathetic to "more fun" arguments, but balance is my concern. Second, the LEB parcel system is pretty darn close to what the DMG gives out: Over 5 levels, you get 4 items and 1 item's level in gold in addition to 1/5 of an item in "walking around money" each level. Its less bursty than in an RL game (you tend to get larger lumps of money but fewer of them in RL as opposed to this system in my experience). So I do not feel the system is robbing PCs of anything per se. In the RL games I'm in, we just sell older items (things that have been replaced; effectively a parcel form a previous half-tier). To trade directly would not generally affect a PCs super-mechanically (for items such as weapons/armor/implements/neck-slots) but trading one of those for those of another slot of can have a good impact: Swapping a lvl 6 Amulet of Protection +1 for Iron Armbands of Power (esp when one now has a +2 neck item) just netted a +2 to melee rolls at no cost. Now, is this totally unbalancing? Retraining a feat could net a similar bonus depending on the feat traded. Of course, in that case, you are losing something (the previous feat) where in this case you are generally not losing something (as the item you are likely "retraining" you already have a replacement for). That is the crux: Retraining a feat/power is a swap of same for same; this is not a swap of same for same. I'll think on this more. [/QUOTE]
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