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[Proposal] Item Exchange
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<blockquote data-quote="ryryguy" data-source="post: 5201659" data-attributes="member: 64945"><p>In L4W (but not here as far as I can recall) folks have suggested allowing PC to PC trading several times, but that's something that has the clear potential to distort the game economy. So others have suggested allowing some form of off-camera item swapping similar to what you're proposing here as a middle ground.</p><p></p><p>I think it's perfectly reasonable to want to have some way for a player to mitigate a "mistake" item obtained based on an imperfect understanding of the rules, or an item that no longer fits if the player wants to change the direction of his build using existing retraining options. That's not "player entitlement" run amok. </p><p></p><p>In a RL game I would in fact likely handwave away an item swap to cover a case like this.</p><p></p><p>As has been pointed out though, the original proposal was perhaps a bit too unrestricted, and would have allowed players to swap out-of-date, "retired" items for something useful. That would indeed have the potential to lead to power creep. So more restrictions are definitely in order.</p><p></p><p>One restriction already suggested, to limit swaps to between same-slot items, seems like a good start. Another possibility would be to disallow swaps for items that are say 3, 4, or 5 levels or more lower than the PC's level. If you have an item that much lower level that is a "mistake", you should just be able to replace it with a new parcel naturally. i.e., replace that +1 Challenge Dagger with a +2 or +3 Whatever Dagger. Items that much lower level should just be sold or disenchanted. Swapping items like those seems like where the main potential for abuse lies.</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5201659, member: 64945"] In L4W (but not here as far as I can recall) folks have suggested allowing PC to PC trading several times, but that's something that has the clear potential to distort the game economy. So others have suggested allowing some form of off-camera item swapping similar to what you're proposing here as a middle ground. I think it's perfectly reasonable to want to have some way for a player to mitigate a "mistake" item obtained based on an imperfect understanding of the rules, or an item that no longer fits if the player wants to change the direction of his build using existing retraining options. That's not "player entitlement" run amok. In a RL game I would in fact likely handwave away an item swap to cover a case like this. As has been pointed out though, the original proposal was perhaps a bit too unrestricted, and would have allowed players to swap out-of-date, "retired" items for something useful. That would indeed have the potential to lead to power creep. So more restrictions are definitely in order. One restriction already suggested, to limit swaps to between same-slot items, seems like a good start. Another possibility would be to disallow swaps for items that are say 3, 4, or 5 levels or more lower than the PC's level. If you have an item that much lower level that is a "mistake", you should just be able to replace it with a new parcel naturally. i.e., replace that +1 Challenge Dagger with a +2 or +3 Whatever Dagger. Items that much lower level should just be sold or disenchanted. Swapping items like those seems like where the main potential for abuse lies. [/QUOTE]
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