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[Proposal] Judge Credits
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<blockquote data-quote="covaithe" data-source="post: 5505329" data-attributes="member: 46559"><p>Exactly what the conflict of interest was would of course depend on the details of how the rewards are applied. Suppose, for the sake of argument, that we decided to give some token bit of XP for reviewing a character. Now suppose that one of my PCs is in a game, and we reach an extended rest and he's just short of leveling up. I look at the queue of characters awaiting review, and do a quick bit of mental arithmetic and discover that if I reviewed them all and turned in my rewards immediately, Quagmire would level. But suppose further that I don't have time to properly review them all (or, more realistically, that some of them rely on information that I don't have, such as books published since I let my DDI subscription lapse). I'd be lying if I said it wouldn't occur to me to just mark all of them approved without actually checking them over in detail, take the xp, and go on my merry way. There's the conflict of interest: my desire for in-game rewards has tempted me to take shortcuts in pursuing my judge duties. </p><p></p><p>This is a fairly well-known problem in business management, particularly in the software field: whenever you give people performance incentives based on some set of rules, sooner or later someone will try to game the system and optimize the performance metric instead of actually performing well. A classic example is rewarding software developers based on the number of bugs they fix. What eventually happens is that they write *more bugs*, so that they can get paid for fixing them. It's exactly the opposite of what you want. </p><p></p><p>I'd really like for there to be no reason for people to even think about trying to game the judging system.</p></blockquote><p></p>
[QUOTE="covaithe, post: 5505329, member: 46559"] Exactly what the conflict of interest was would of course depend on the details of how the rewards are applied. Suppose, for the sake of argument, that we decided to give some token bit of XP for reviewing a character. Now suppose that one of my PCs is in a game, and we reach an extended rest and he's just short of leveling up. I look at the queue of characters awaiting review, and do a quick bit of mental arithmetic and discover that if I reviewed them all and turned in my rewards immediately, Quagmire would level. But suppose further that I don't have time to properly review them all (or, more realistically, that some of them rely on information that I don't have, such as books published since I let my DDI subscription lapse). I'd be lying if I said it wouldn't occur to me to just mark all of them approved without actually checking them over in detail, take the xp, and go on my merry way. There's the conflict of interest: my desire for in-game rewards has tempted me to take shortcuts in pursuing my judge duties. This is a fairly well-known problem in business management, particularly in the software field: whenever you give people performance incentives based on some set of rules, sooner or later someone will try to game the system and optimize the performance metric instead of actually performing well. A classic example is rewarding software developers based on the number of bugs they fix. What eventually happens is that they write *more bugs*, so that they can get paid for fixing them. It's exactly the opposite of what you want. I'd really like for there to be no reason for people to even think about trying to game the judging system. [/QUOTE]
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