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<blockquote data-quote="GnomeWorks" data-source="post: 1223792" data-attributes="member: 162"><p>You have some points there. The larger HD, moderate BAB, and good saves all around is slightly powerful.</p><p></p><p>However, I don't think that you can say that HP is effectively doubled; a successful Will save against a DC equal to the damage dealt is necessary. If you're against low-damage creatures, sure, but you're also losing spellcasting capacity in exchange.</p><p></p><p></p><p></p><p>Same way a wizard recovers spell slots/day.</p><p></p><p></p><p></p><p>I'd imagine so... no named bonuses, so I think they would.</p><p></p><p></p><p></p><p>You've got a point.</p><p></p><p></p><p></p><p>Perhaps have Chain Spell as a prereq, then?</p><p></p><p></p><p></p><p>The real problem with making it a PrC is that most PrC's are only ten levels - and I can't see gaining access to six levels of blue magic in the span that ten levels provides. It increases in power too quickly without sacrificing much. If a 15-level PrC would be alright, though, I could possibly see that working.</p><p></p><p>Alright... so how about the following changes...</p><p></p><p><strong>HD:</strong> From d8 to d6.</p><p></p><p><strong>Saves:</strong> From good all around to medium all around; or possibly from good all around to good will, poor reflex + fortitude.</p><p></p><p><strong>Conversion:</strong> Add in a maximum amount of damage converted, possibly equal to learner level + wisdom modifier, or something similar.</p><p></p><p><strong>Resistance:</strong> Perhaps replace this with Endurance? Note that this is a relatively high-level ability, and that +4, while it has an impact, won't be game-breaking... at least, I don't think it will.</p><p></p><p><strong>Feats:</strong> Remove <em>Level-Dependent</em>, modify Spell Dispersal to make it not so broken (increase the MP increases, add Chain Spell as a prereq).</p><p></p><p>I'd rather leave BAB alone, as this is a combat-centric class, and as such should retain some decent amount of combat ability. The casting blue spells in light armor is, again, a combat-centric ability, and shouldn't be removed.</p><p></p><p>Possible requirements (if it were made into a PrC) would be decent base saving throw requirements, knowledge (arcana or nature) ranks... don't know what else would work.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1223792, member: 162"] You have some points there. The larger HD, moderate BAB, and good saves all around is slightly powerful. However, I don't think that you can say that HP is effectively doubled; a successful Will save against a DC equal to the damage dealt is necessary. If you're against low-damage creatures, sure, but you're also losing spellcasting capacity in exchange. Same way a wizard recovers spell slots/day. I'd imagine so... no named bonuses, so I think they would. You've got a point. Perhaps have Chain Spell as a prereq, then? The real problem with making it a PrC is that most PrC's are only ten levels - and I can't see gaining access to six levels of blue magic in the span that ten levels provides. It increases in power too quickly without sacrificing much. If a 15-level PrC would be alright, though, I could possibly see that working. Alright... so how about the following changes... [b]HD:[/b] From d8 to d6. [b]Saves:[/b] From good all around to medium all around; or possibly from good all around to good will, poor reflex + fortitude. [b]Conversion:[/b] Add in a maximum amount of damage converted, possibly equal to learner level + wisdom modifier, or something similar. [b]Resistance:[/b] Perhaps replace this with Endurance? Note that this is a relatively high-level ability, and that +4, while it has an impact, won't be game-breaking... at least, I don't think it will. [b]Feats:[/b] Remove [i]Level-Dependent[/i], modify Spell Dispersal to make it not so broken (increase the MP increases, add Chain Spell as a prereq). I'd rather leave BAB alone, as this is a combat-centric class, and as such should retain some decent amount of combat ability. The casting blue spells in light armor is, again, a combat-centric ability, and shouldn't be removed. Possible requirements (if it were made into a PrC) would be decent base saving throw requirements, knowledge (arcana or nature) ranks... don't know what else would work. [/QUOTE]
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