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(Proposal) Learner Prestige Class
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<blockquote data-quote="GnomeWorks" data-source="post: 1224178" data-attributes="member: 162"><p><strong>Learner, v2</strong></p><p></p><p>Taking the changes suggested above, as well as a few modifications to things that I don't think are really necessary for the class, I've come up with the following...</p><p></p><p>Note that only things that have changed are reposted below. The rest remains unchanged.</p><p></p><p><strong>THE LEARNER (BLUE MAGE)</strong></p><p></p><p><strong>GAME RULE INFORMATION</strong></p><p>Learners (Ler) have the following game rule statistics.</p><p><strong>Hit Die:</strong> d6</p><p><strong>Saves:</strong> High Will, Low Fort, Low Ref</p><p></p><p>[code][color=white][b]Level Ability[/b] </p><p>1 Observation, Lore </p><p>2 Peep</p><p>3 </p><p>4 </p><p>5 </p><p>6 Conversion</p><p>7 </p><p>8 Scan, Resistance</p><p>9 </p><p>10 Resistance</p><p>11 </p><p>12 Resistance</p><p>13 </p><p>14 Continual Observation, Resistance</p><p>15 </p><p>16 Resistance</p><p>17 </p><p>18 Resistance</p><p>19 </p><p>20 Resistance</p><p></p><p>[b]Level Spells Known</p><p> 1/2/3/4/5/6[/b]</p><p>1 2/-/-/-/-/-</p><p>2 3/-/-/-/-/-</p><p>3 3/1/-/-/-/-</p><p>4 4/2/-/-/-/-</p><p>5 4/2/-/-/-/-</p><p>6 4/3/1/-/-/-</p><p>7 5/3/2/-/-/-</p><p>8 5/3/2/-/-/-</p><p>9 5/4/3/1/-/-</p><p>10 5/4/3/2/-/-</p><p>11 5/4/3/2/-/-</p><p>12 5/4/4/3/1/-</p><p>13 5/4/4/3/2/-</p><p>14 5/4/4/3/2/-</p><p>15 5/4/4/4/3/1</p><p>16 5/4/4/4/3/2</p><p>17 5/4/4/4/3/2</p><p>18 5/4/4/4/4/3</p><p>19 5/4/4/4/4/3</p><p>20 5/4/4/4/4/3[/color][/code]</p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong>Lancelet:</strong> This ability has been removed.</p><p></p><p><strong>Conversion (6th level):</strong> At 6th level, the learner has mastered the art of converting his arcane energy into a shield of sorts to help him survive attacks of monsters. Whenever he is dealt damage, he may make a Will save against a DC equal to the damage dealt. If successful, he can reduce the amount of damage dealt by his learner level + wisdom modifier, and instead take that amount as MP damage. You can't use this ability if you have 0 MPs.</p><p> </p><p>A learner suffers no adverse effects from losing magic points in this way. If he was casting a spell, however, he must make a Concentration check to retain it as though the damage were normal damage. A learner cannot have less than 0 magic points.</p><p></p><p><strong>Resistance (8th/10th/12th/14th/16th/18th/20th level):</strong> At 8th level and every two levels after, the learner has gained a natural resistance to some effects that hinder him. At each listed level, the learner gains a +4 resistance bonus on saving throws against one of the following: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.</p><p></p><p>-----</p><p></p><p><u>NEW FEATS</u></p><p></p><p><strong>QUICK</strong> [General]</p><p>You are deft and light on your feet.</p><p><strong>Benefit:</strong> You receive a +2 bonus to Initiative checks and a +1 bonus on all Reflex saves.</p><p><strong>Special:</strong> This bonus does not stack with Improved Initiative.</p><p></p><p><strong>LEVEL-DEPENDENT</strong> [Metamagic]</p><p>This feat has been removed.</p><p></p><p><strong>SPELL DISPERSAL</strong> [Metamagic]</p><p>This feat has been removed.</p><p></p><p>-----</p><p></p><p>I removed Lancelet because it really did seem like a broken ability. At 20th level, assuming the creature fails the Fort save each round, it would take 20 points of damage every round, which seemed a bit drastic.</p><p></p><p>I noted that both Spell Dispersal and Level-Dependent have been removed. Spell Dispersal was too messed up to make work, and Level-Dependent was also a little broken and "meta-gamey", as noted earlier in the thread.</p><p></p><p>I noted that Quick doesn't stack with Improved Initiative.</p><p></p><p>For Conversion, I wanted to keep it... however, I did put a major limitation on it, being that you can't convert more damage than your learner level + wisdom modifier. So while it has an effect on combat, it's not nearly as broken as it was.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1224178, member: 162"] [b]Learner, v2[/b] Taking the changes suggested above, as well as a few modifications to things that I don't think are really necessary for the class, I've come up with the following... Note that only things that have changed are reposted below. The rest remains unchanged. [b]THE LEARNER (BLUE MAGE)[/b] [b]GAME RULE INFORMATION[/b] Learners (Ler) have the following game rule statistics. [b]Hit Die:[/b] d6 [b]Saves:[/b] High Will, Low Fort, Low Ref [code][color=white][b]Level Ability[/b] 1 Observation, Lore 2 Peep 3 4 5 6 Conversion 7 8 Scan, Resistance 9 10 Resistance 11 12 Resistance 13 14 Continual Observation, Resistance 15 16 Resistance 17 18 Resistance 19 20 Resistance [b]Level Spells Known 1/2/3/4/5/6[/b] 1 2/-/-/-/-/- 2 3/-/-/-/-/- 3 3/1/-/-/-/- 4 4/2/-/-/-/- 5 4/2/-/-/-/- 6 4/3/1/-/-/- 7 5/3/2/-/-/- 8 5/3/2/-/-/- 9 5/4/3/1/-/- 10 5/4/3/2/-/- 11 5/4/3/2/-/- 12 5/4/4/3/1/- 13 5/4/4/3/2/- 14 5/4/4/3/2/- 15 5/4/4/4/3/1 16 5/4/4/4/3/2 17 5/4/4/4/3/2 18 5/4/4/4/4/3 19 5/4/4/4/4/3 20 5/4/4/4/4/3[/color][/code] [b]CLASS FEATURES[/b] [b]Lancelet:[/b] This ability has been removed. [b]Conversion (6th level):[/b] At 6th level, the learner has mastered the art of converting his arcane energy into a shield of sorts to help him survive attacks of monsters. Whenever he is dealt damage, he may make a Will save against a DC equal to the damage dealt. If successful, he can reduce the amount of damage dealt by his learner level + wisdom modifier, and instead take that amount as MP damage. You can't use this ability if you have 0 MPs. A learner suffers no adverse effects from losing magic points in this way. If he was casting a spell, however, he must make a Concentration check to retain it as though the damage were normal damage. A learner cannot have less than 0 magic points. [b]Resistance (8th/10th/12th/14th/16th/18th/20th level):[/b] At 8th level and every two levels after, the learner has gained a natural resistance to some effects that hinder him. At each listed level, the learner gains a +4 resistance bonus on saving throws against one of the following: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. ----- [u]NEW FEATS[/u] [b]QUICK[/b] [General] You are deft and light on your feet. [b]Benefit:[/b] You receive a +2 bonus to Initiative checks and a +1 bonus on all Reflex saves. [b]Special:[/b] This bonus does not stack with Improved Initiative. [b]LEVEL-DEPENDENT[/b] [Metamagic] This feat has been removed. [b]SPELL DISPERSAL[/b] [Metamagic] This feat has been removed. ----- I removed Lancelet because it really did seem like a broken ability. At 20th level, assuming the creature fails the Fort save each round, it would take 20 points of damage every round, which seemed a bit drastic. I noted that both Spell Dispersal and Level-Dependent have been removed. Spell Dispersal was too messed up to make work, and Level-Dependent was also a little broken and "meta-gamey", as noted earlier in the thread. I noted that Quick doesn't stack with Improved Initiative. For Conversion, I wanted to keep it... however, I did put a major limitation on it, being that you can't convert more damage than your learner level + wisdom modifier. So while it has an effect on combat, it's not nearly as broken as it was. [/QUOTE]
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