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<blockquote data-quote="GnomeWorks" data-source="post: 2671167" data-attributes="member: 162"><p>Well, I should probably include notes on abilities that improve the creature's HD and whatnot. That way things like Feed aren't broken...</p><p></p><p>Anyway. Regarding the idea of having level restrictions - we've tried using that idea several times in the past, and it just doesn't seem to work. For one, new monsters will cause more work than they were intended to, because someone has to figure out level equivalencies for the creature's abilities (unless the creator does that, and they're supposed to anyway).</p><p></p><p>The list does exist already - it was written awhile ago. It is only lacking the true dragons (which are a major part of the learner, IMO), but once they're done, the entirety of the SRD is included in the list. Each ability has a spell level equivalency listed.</p><p></p><p>However, I have no interest in this class returning to a spellcasting form. The talent idea works, and I think we should stick with it.</p><p></p><p>Ergo, the spell level equivalency listed in the file would be the required level of the learner in order to learn the ability. Normally I'd say they'd start with 0-level and get 9th-level at 10th, but as there is only one 0-level talent, that'd be difficult.</p><p></p><p>The entire 0-level and 1st-level list looks like this...</p><p>Madness - Allip</p><p>Wisdom Drain - Allip</p><p>Entangle - Assassin Vine</p><p>Resist Ranged Attacks - Displacer Beast</p><p>Whirlwind - Air Elemental, Small</p><p>Vortex - Water Elemental, Small</p><p>Detect Magic - Ethereal Filcher</p><p>Corrupting Touch - Ghost</p><p>Ground Manipulation - Gibbering Mouther</p><p>Fiery Bite - Hell Hound</p><p>Speak with Animals - Leonal</p><p>Flaming Hooves - Nightmare</p><p>Smoke - Nightmare</p><p>Charm Person - Nixie (Sprite)</p><p>Unnatural Aura - Wraith</p><p></p><p>Just for reference, Quickness is a 6th-level talent.</p><p></p><p>Is this more acceptable?</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 2671167, member: 162"] Well, I should probably include notes on abilities that improve the creature's HD and whatnot. That way things like Feed aren't broken... Anyway. Regarding the idea of having level restrictions - we've tried using that idea several times in the past, and it just doesn't seem to work. For one, new monsters will cause more work than they were intended to, because someone has to figure out level equivalencies for the creature's abilities (unless the creator does that, and they're supposed to anyway). The list does exist already - it was written awhile ago. It is only lacking the true dragons (which are a major part of the learner, IMO), but once they're done, the entirety of the SRD is included in the list. Each ability has a spell level equivalency listed. However, I have no interest in this class returning to a spellcasting form. The talent idea works, and I think we should stick with it. Ergo, the spell level equivalency listed in the file would be the required level of the learner in order to learn the ability. Normally I'd say they'd start with 0-level and get 9th-level at 10th, but as there is only one 0-level talent, that'd be difficult. The entire 0-level and 1st-level list looks like this... Madness - Allip Wisdom Drain - Allip Entangle - Assassin Vine Resist Ranged Attacks - Displacer Beast Whirlwind - Air Elemental, Small Vortex - Water Elemental, Small Detect Magic - Ethereal Filcher Corrupting Touch - Ghost Ground Manipulation - Gibbering Mouther Fiery Bite - Hell Hound Speak with Animals - Leonal Flaming Hooves - Nightmare Smoke - Nightmare Charm Person - Nixie (Sprite) Unnatural Aura - Wraith Just for reference, Quickness is a 6th-level talent. Is this more acceptable? [/QUOTE]
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