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Living Worlds
Living 4th Edition
Proposal: Let Players Sell Stuff to Other Players
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5103411" data-attributes="member: 834"><p>Ugh, sounds like a bad idea. It will create power gaps between PCs of the same levels. </p><p></p><p>Obviously, when I DM, I look at the wealth level of my PCs and try to correct any disparity so one might assume it will 'even out'. </p><p></p><p>I'd point three things: </p><p></p><p>1-If PC can sell items to each other, soon they all will. This means magic items are not going OUT of the system anymore (or much slower than they used to) while they keep coming IN at the same rate.</p><p></p><p>This will drive the prices way down. They will go inexorably lower until you reach the 20% floor value, at which point the seller would rather sell to a NPC. It's inevitable; even at 25% or 30% the seller is getting extra gold while the buyer is getting an item 3 or 4 level too powerful for him.</p><p></p><p>2-Long time players have more 'contacts' within the community so most of these great deals will be made between people who've known each other for a long time at the expenses of the newcomers. It's human nature. Surely no one here expect that JoeNewbie has the same odds of landing a killer deal on his magic items as KenHood, renaug1, covaithe or even me.</p><p></p><p>3-Even if DMs endeavours to balance things out, we are talking several months per adventure. That's several month for a player to have to endure being outgunned by a colleague of the same level (and often with the same role) who owns much better equipment.</p><p></p><p>Of course, DM could rush in to correct the situation, but that results in even more items flooding the market, prices going even farther down, resulting in the well connected players getting even better deals. Pretty much the definition of a vicious circle that will stop only when the market collapses and items are universally dirt cheap.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5103411, member: 834"] Ugh, sounds like a bad idea. It will create power gaps between PCs of the same levels. Obviously, when I DM, I look at the wealth level of my PCs and try to correct any disparity so one might assume it will 'even out'. I'd point three things: 1-If PC can sell items to each other, soon they all will. This means magic items are not going OUT of the system anymore (or much slower than they used to) while they keep coming IN at the same rate. This will drive the prices way down. They will go inexorably lower until you reach the 20% floor value, at which point the seller would rather sell to a NPC. It's inevitable; even at 25% or 30% the seller is getting extra gold while the buyer is getting an item 3 or 4 level too powerful for him. 2-Long time players have more 'contacts' within the community so most of these great deals will be made between people who've known each other for a long time at the expenses of the newcomers. It's human nature. Surely no one here expect that JoeNewbie has the same odds of landing a killer deal on his magic items as KenHood, renaug1, covaithe or even me. 3-Even if DMs endeavours to balance things out, we are talking several months per adventure. That's several month for a player to have to endure being outgunned by a colleague of the same level (and often with the same role) who owns much better equipment. Of course, DM could rush in to correct the situation, but that results in even more items flooding the market, prices going even farther down, resulting in the well connected players getting even better deals. Pretty much the definition of a vicious circle that will stop only when the market collapses and items are universally dirt cheap. [/QUOTE]
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