Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal: Let Players Sell Stuff to Other Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="elecgraystone" data-source="post: 5103512" data-attributes="member: 74232"><p>The fact is that the 4E game WAS created with that in mind though. I don't get being annoyed by people wanting a default feature of the game you are playing. If anything I find it more reasonable for players to be annoyed when they get an item they aren't going to use since 4e expects you to plan out your character levels, items included.</p><p> </p><p>While that's cool for a 1 GM game, what that does is make more work for the next GM when the player sells off a bunch of stuff and the new GM finds that they are behind in wealth. (they lose 80% by selling what they didn't want). They have to deal with a character that may be under equiped and need more equipment drops.</p><p> </p><p>I recall a +3 mithril butter knife in my old AD&D game too. Good times. 4E is a far cry from AD&D though.</p><p> </p><p>That just seems to me that you'd just make more hassle by having 25% of the items sold and forcing 25% of the PC's to be underequiped. Lose, lose in my book.</p><p> </p><p>Now random would be better if some kind of exchange or barter system is in place so players don't fall behind in wealth. Giving a 2 weapon or 2 handed fighter a shield is ok if they can expect to trade it for something they can use at a later date. If not you might as well just give them 1/5 the money of it up front and not make them have to go sell it.</p><p> </p><p>Now I'm with garyh when he said "I'm happy for you that it works well for your primary group." Random drops are cool if everyone gets them and the encounters are based on players having less wealth and equipment than a normal party. However being a few items behind from another character because they got what's on the wish list and you didn't is just asking for problems.</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 5103512, member: 74232"] The fact is that the 4E game WAS created with that in mind though. I don't get being annoyed by people wanting a default feature of the game you are playing. If anything I find it more reasonable for players to be annoyed when they get an item they aren't going to use since 4e expects you to plan out your character levels, items included. While that's cool for a 1 GM game, what that does is make more work for the next GM when the player sells off a bunch of stuff and the new GM finds that they are behind in wealth. (they lose 80% by selling what they didn't want). They have to deal with a character that may be under equiped and need more equipment drops. I recall a +3 mithril butter knife in my old AD&D game too. Good times. 4E is a far cry from AD&D though. That just seems to me that you'd just make more hassle by having 25% of the items sold and forcing 25% of the PC's to be underequiped. Lose, lose in my book. Now random would be better if some kind of exchange or barter system is in place so players don't fall behind in wealth. Giving a 2 weapon or 2 handed fighter a shield is ok if they can expect to trade it for something they can use at a later date. If not you might as well just give them 1/5 the money of it up front and not make them have to go sell it. Now I'm with garyh when he said "I'm happy for you that it works well for your primary group." Random drops are cool if everyone gets them and the encounters are based on players having less wealth and equipment than a normal party. However being a few items behind from another character because they got what's on the wish list and you didn't is just asking for problems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal: Let Players Sell Stuff to Other Players
Top