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Living 4th Edition
Proposal: Let Players Sell Stuff to Other Players
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<blockquote data-quote="elecgraystone" data-source="post: 5104055" data-attributes="member: 74232"><p>To reviewers: I understand not wanting more work. that's why i didn't expect this to pass. However I think the item swap at retrain could work. it wouldn't really be more work that checking normal retraining.</p><p> </p><p>If the wizard is one item behind after having the basics, why wouldn't he get it? I'd expect anyone that got it to go sell it.</p><p> </p><p>Really? In my experience whoever was down in item count would take it for the 1/5th cash value. I can't see keeping a item 'for a hoot' that's worth 100's of gp.</p><p> </p><p>Instead, take a normal club and to those things. Spend the money you got from the magic club towards an item you'd need.</p><p> </p><p>Not really. A character with no clubs on his wish list most likely doesn't want or need a club. Let me put it this way, the fighter could have a normal longsword as a backup instead. Same hit and more damage. Why would he even think about the club?</p><p> </p><p>Correction;being surprised by items is fun for YOU. I'm perfectly happy to be surprised by the adventure and perfectly happy to get items from my list.</p><p> </p><p>I don't see how there would ever be a large pile of leftovers. Once characters get their items where they want to, I'd think they'd just upgrade them (+1 to +2). The only leftovers I can see would be from items that don't exists in +1 form.</p><p> </p><p>luck? No the player put themselves knowingly into that situation. I see it the same as a player putting high stats in scores not their prime stats. They too may have a 'lack of appropriate defenses' and We'd allow it because they knowingly did it. It's the same as if we gave a pool of money and you bought your equipment. If someone used it all for one item, they know they are leaving other things underdeveloped.</p><p> </p><p>No, the only fair thing would be to allow the character to reap the consequences of their actions. If I was the GM if a situation like that I'd point to the sword then the auction house and say 'if you want items any time soon, you're going to have to use your wealth for it. You are already over what you should have.' I guess I'm just 'meta-gamey'.</p><p> </p><p>That'd take a lot of time and patience. You be better off farming a character and killing then off using this retirement option. You'd get exp too. Since it doesn't seem that collusion's would be worth it, based on time vs return, I wouldn't think it'd be much of an issue.</p><p> </p><p><a href="http://www.enworld.org/forum/living-4th-edition/272613-proposal-new-option-character-retirement.html" target="_blank">http://www.enworld.org/forum/living-4th-edition/272613-proposal-new-option-character-retirement.html</a></p><p> </p><p>My advise is the exact opposite. Treat it like a band aid and take it off quick. If you sell it off you wait less time to get the item you want. You might even be 'fast tracked' for it. Otherwise you can end up with that item for many levels, This is especially true with one of the three main items. If you wait until a replacement comes around, you could end up waiting till a +2 drops...</p><p> </p><p>I'd rather have a more difficult time for one adventure if all the rest of them will go smoother by having the item I want. This becomes even more important when you look at item sets. No matter how interesting or fun you think a +1 club might be, if it isn't in the set it isn't going to be used.</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 5104055, member: 74232"] To reviewers: I understand not wanting more work. that's why i didn't expect this to pass. However I think the item swap at retrain could work. it wouldn't really be more work that checking normal retraining. If the wizard is one item behind after having the basics, why wouldn't he get it? I'd expect anyone that got it to go sell it. Really? In my experience whoever was down in item count would take it for the 1/5th cash value. I can't see keeping a item 'for a hoot' that's worth 100's of gp. Instead, take a normal club and to those things. Spend the money you got from the magic club towards an item you'd need. Not really. A character with no clubs on his wish list most likely doesn't want or need a club. Let me put it this way, the fighter could have a normal longsword as a backup instead. Same hit and more damage. Why would he even think about the club? Correction;being surprised by items is fun for YOU. I'm perfectly happy to be surprised by the adventure and perfectly happy to get items from my list. I don't see how there would ever be a large pile of leftovers. Once characters get their items where they want to, I'd think they'd just upgrade them (+1 to +2). The only leftovers I can see would be from items that don't exists in +1 form. luck? No the player put themselves knowingly into that situation. I see it the same as a player putting high stats in scores not their prime stats. They too may have a 'lack of appropriate defenses' and We'd allow it because they knowingly did it. It's the same as if we gave a pool of money and you bought your equipment. If someone used it all for one item, they know they are leaving other things underdeveloped. No, the only fair thing would be to allow the character to reap the consequences of their actions. If I was the GM if a situation like that I'd point to the sword then the auction house and say 'if you want items any time soon, you're going to have to use your wealth for it. You are already over what you should have.' I guess I'm just 'meta-gamey'. That'd take a lot of time and patience. You be better off farming a character and killing then off using this retirement option. You'd get exp too. Since it doesn't seem that collusion's would be worth it, based on time vs return, I wouldn't think it'd be much of an issue. [URL]http://www.enworld.org/forum/living-4th-edition/272613-proposal-new-option-character-retirement.html[/URL] My advise is the exact opposite. Treat it like a band aid and take it off quick. If you sell it off you wait less time to get the item you want. You might even be 'fast tracked' for it. Otherwise you can end up with that item for many levels, This is especially true with one of the three main items. If you wait until a replacement comes around, you could end up waiting till a +2 drops... I'd rather have a more difficult time for one adventure if all the rest of them will go smoother by having the item I want. This becomes even more important when you look at item sets. No matter how interesting or fun you think a +1 club might be, if it isn't in the set it isn't going to be used. [/QUOTE]
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