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Living 4th Edition
Proposal: Let Players Sell Stuff to Other Players
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5104081" data-attributes="member: 834"><p>In many of your points, you are amalgating the purely random items I like to use in my tabletop campaign for a certain % of treasures with the items that I purposefully chose (but do not cherry pick from a wish list). The latter are 50 to 75% of my items in tabletop (depending on how lucky the random rolls are) while they are 100% in L4W (So sadly, no club +1 in L4W). </p><p></p><p></p><p></p><p>The +1 club is only an issue in a party with all the basics. I wouldn't want to adventure with the well equipped wizard player clamoring for the +1 club just because he feels it's his turn to get an item and he wants to sell it for 72gp! </p><p></p><p>He wouldn't get it because he got no use for it and already has the basic items required to be effective. Being a mature person, he knows that whoever gets the club will not tip the balance of power in his favor so he's not getting screwed. He knows that the DM, not being a complete moron, will not be thinking that the party is up to snuff thanks to a backup weapon and therefore bigger items are forthcoming which the club +1 won't affect. He knows something else is around the corner and he's eager to find out what.</p><p></p><p>My tabletop party know that while you can sell the items at 20%, the party remains more powerful if they keep them and find a use for all of them. And, you know, it's fun to figure out a use for all your loot. I had a player who collected all the weird potions nobody else wanted, no matter how apparently inane (That'd be Velmont, btw). Then in one memorable encounter he managed to use about five of thems. That included one silly potion that just changed your color! It's probably in his top 5 favorite gaming moments in well over 10 years. If he'd sold them, he could barley have gotten a healing potion for them. What's the point?</p><p></p><p>What good is the 72gp you'll get for the club +1 when what you really need to improve your PC is 2600gp for that Staggering axe +2 you are eyeing? </p><p></p><p>Let the martial character Keep it as a backup weapon. It's worth a helluva more than 72gp to the whole party if he gets disarmed.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5104081, member: 834"] In many of your points, you are amalgating the purely random items I like to use in my tabletop campaign for a certain % of treasures with the items that I purposefully chose (but do not cherry pick from a wish list). The latter are 50 to 75% of my items in tabletop (depending on how lucky the random rolls are) while they are 100% in L4W (So sadly, no club +1 in L4W). The +1 club is only an issue in a party with all the basics. I wouldn't want to adventure with the well equipped wizard player clamoring for the +1 club just because he feels it's his turn to get an item and he wants to sell it for 72gp! He wouldn't get it because he got no use for it and already has the basic items required to be effective. Being a mature person, he knows that whoever gets the club will not tip the balance of power in his favor so he's not getting screwed. He knows that the DM, not being a complete moron, will not be thinking that the party is up to snuff thanks to a backup weapon and therefore bigger items are forthcoming which the club +1 won't affect. He knows something else is around the corner and he's eager to find out what. My tabletop party know that while you can sell the items at 20%, the party remains more powerful if they keep them and find a use for all of them. And, you know, it's fun to figure out a use for all your loot. I had a player who collected all the weird potions nobody else wanted, no matter how apparently inane (That'd be Velmont, btw). Then in one memorable encounter he managed to use about five of thems. That included one silly potion that just changed your color! It's probably in his top 5 favorite gaming moments in well over 10 years. If he'd sold them, he could barley have gotten a healing potion for them. What's the point? What good is the 72gp you'll get for the club +1 when what you really need to improve your PC is 2600gp for that Staggering axe +2 you are eyeing? Let the martial character Keep it as a backup weapon. It's worth a helluva more than 72gp to the whole party if he gets disarmed. [/QUOTE]
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