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Living 4th Edition
Proposal: Let Players Sell Stuff to Other Players
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<blockquote data-quote="renau1g" data-source="post: 5104088" data-attributes="member: 54810"><p>In tabletop I'm with you Mal. In my 2e group we had a decanter of endless water, a seemingly useless item at least as far as combat/skill type challenges went, but man we always came up with uses for it, from "Geyser"ing a goblin off a ledge, to the steam to create some concealment, it was the most interesting item I've come across. That game was about 10-12 years ago now and I remember it still. Once we got that Instant Fortress also we used it as an offensive weapon, throw it at an enemy hoard and order it to open up... ahh good times. </p><p></p><p>Part of my problem with random items in 4e is that so many of the items are so bland...I remember being so excited when the devs talked about getting rid of the Christmas Tree effect of magic items in 4e, but then they built monster defenses with the assumption that PC's would have a +1 weapon/implement by level x, then trade it in by Y etc etc....so sure there's no +2 Str gauntlets but what we're left with is a bunch of really bland, flavourless items.</p></blockquote><p></p>
[QUOTE="renau1g, post: 5104088, member: 54810"] In tabletop I'm with you Mal. In my 2e group we had a decanter of endless water, a seemingly useless item at least as far as combat/skill type challenges went, but man we always came up with uses for it, from "Geyser"ing a goblin off a ledge, to the steam to create some concealment, it was the most interesting item I've come across. That game was about 10-12 years ago now and I remember it still. Once we got that Instant Fortress also we used it as an offensive weapon, throw it at an enemy hoard and order it to open up... ahh good times. Part of my problem with random items in 4e is that so many of the items are so bland...I remember being so excited when the devs talked about getting rid of the Christmas Tree effect of magic items in 4e, but then they built monster defenses with the assumption that PC's would have a +1 weapon/implement by level x, then trade it in by Y etc etc....so sure there's no +2 Str gauntlets but what we're left with is a bunch of really bland, flavourless items. [/QUOTE]
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