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Living 4th Edition
Proposal: Let Players Sell Stuff to Other Players
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<blockquote data-quote="elecgraystone" data-source="post: 5104143" data-attributes="member: 74232"><p>LOL Decanter of endless water... I've had good times with that too. And the Instant Fortress? You don't know how many things I squished with that. memories. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>To reply to bland, flavourless items that's all in how you look at them. The formula for 4E is A(power) + B(item) + F(feat) = C(effect). I don't care how white bread A and B are as long as C is cool. The issue with random B is it makes getting a cool C harder. It's an unexpected monkey wrench when you've planned thing out the fluff to make C as cool as possible. That even assumes you can still get the same C with a different B.</p><p> </p><p>Actually no, it's worth more as 72gp. A +1 club has the same hit and worse damage than a longsword. I'd hand the defender that and keep the club for money. I'd rather have the martial character have a good backup weapon, even if that means a non-magic one.</p><p> </p><p>See, when I look at this situation, I'd expect the fighter to be the mature one and not insist on an inferior weapon on the off chance he got disarmed a few times and he's run out of mundane items that work better.</p><p> </p><p>Ah... You are doing a LOT of assuming. I'd never assume an item is there as a 'back up'. Never. I assume it's there for someone to actually use. When the mature fighter passes on an item that's not going to be in his daily use, I'd assume it goes to the gp of the person with the lower wealth. If not it hurts both his wealth and the wizards. It hurts his since another Gm is going to look at it's full value when giving out future items and the wizard could be 72gp closer to the item he wants.</p><p> </p><p>Case in point: If I'm a wizard and I get a second wand I look around and see if anyone else needs a wand. If no one does, I pick the better wand and the other can be sold either by me (if the GM says he put it in for me) or someone else (if the Gm says nothing and they have less wealth). Unless I can use two implements at the same time, why do I need a backup?</p><p> </p><p>Not in a living world it isn't. At least not for everyone. Even in the good old D&D days, if an item wasn't going to be used, we sold it off.</p><p> </p><p>Let me turn that around a bit. What good is a +1 club in a group where someone needs a Staggering axe +2 to improve? IMO less good than 72gp. At least they got 1/36th closer to there goal and they are more likely to get better/more items from their next GM since they have less items and wealth since that +1 club makes them look like they have 360 gp more wealth but adds nothing to their effectiveness.</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 5104143, member: 74232"] LOL Decanter of endless water... I've had good times with that too. And the Instant Fortress? You don't know how many things I squished with that. memories. :) To reply to bland, flavourless items that's all in how you look at them. The formula for 4E is A(power) + B(item) + F(feat) = C(effect). I don't care how white bread A and B are as long as C is cool. The issue with random B is it makes getting a cool C harder. It's an unexpected monkey wrench when you've planned thing out the fluff to make C as cool as possible. That even assumes you can still get the same C with a different B. Actually no, it's worth more as 72gp. A +1 club has the same hit and worse damage than a longsword. I'd hand the defender that and keep the club for money. I'd rather have the martial character have a good backup weapon, even if that means a non-magic one. See, when I look at this situation, I'd expect the fighter to be the mature one and not insist on an inferior weapon on the off chance he got disarmed a few times and he's run out of mundane items that work better. Ah... You are doing a LOT of assuming. I'd never assume an item is there as a 'back up'. Never. I assume it's there for someone to actually use. When the mature fighter passes on an item that's not going to be in his daily use, I'd assume it goes to the gp of the person with the lower wealth. If not it hurts both his wealth and the wizards. It hurts his since another Gm is going to look at it's full value when giving out future items and the wizard could be 72gp closer to the item he wants. Case in point: If I'm a wizard and I get a second wand I look around and see if anyone else needs a wand. If no one does, I pick the better wand and the other can be sold either by me (if the GM says he put it in for me) or someone else (if the Gm says nothing and they have less wealth). Unless I can use two implements at the same time, why do I need a backup? Not in a living world it isn't. At least not for everyone. Even in the good old D&D days, if an item wasn't going to be used, we sold it off. Let me turn that around a bit. What good is a +1 club in a group where someone needs a Staggering axe +2 to improve? IMO less good than 72gp. At least they got 1/36th closer to there goal and they are more likely to get better/more items from their next GM since they have less items and wealth since that +1 club makes them look like they have 360 gp more wealth but adds nothing to their effectiveness. [/QUOTE]
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