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Living 4th Edition
Proposal: Let Players Sell Stuff to Other Players
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5104186" data-attributes="member: 834"><p>Well, that takes me back to my original gripe. If every item is here for a purpose, it makes me feel like the whole point of the universe is to provide PCs with the items they want. Sometime, you get something unexpected, if only because the bad guys didn't have the forethought of checking your wishlist.</p><p></p><p>I think you grossly overvalue the importance of having the perfect magic items on power level. One of my first 4e campaign was run with virtually no magic items (yes, at the other extreme from handing out lots of random items). I just integreted the expect bonuses to attack, defense and damage into level progression. There were very few magic items providing daily/properties, players were very happy when they got anything and they prized it. Encounters were still level +2 to level +4 (I loath easy fights) and the heroes still won.</p><p></p><p>It's really not a big deal in terms of power level if some of the non core items are purely random. </p><p></p><p></p><p></p><p>Well, if you see that way, you see it that way. I just gotta say that in 15 years I have NEVER seen a PC buy an item by 1/36th increments! It always came after one, two or three at the most big windfall.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5104186, member: 834"] Well, that takes me back to my original gripe. If every item is here for a purpose, it makes me feel like the whole point of the universe is to provide PCs with the items they want. Sometime, you get something unexpected, if only because the bad guys didn't have the forethought of checking your wishlist. I think you grossly overvalue the importance of having the perfect magic items on power level. One of my first 4e campaign was run with virtually no magic items (yes, at the other extreme from handing out lots of random items). I just integreted the expect bonuses to attack, defense and damage into level progression. There were very few magic items providing daily/properties, players were very happy when they got anything and they prized it. Encounters were still level +2 to level +4 (I loath easy fights) and the heroes still won. It's really not a big deal in terms of power level if some of the non core items are purely random. Well, if you see that way, you see it that way. I just gotta say that in 15 years I have NEVER seen a PC buy an item by 1/36th increments! It always came after one, two or three at the most big windfall. [/QUOTE]
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