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Living Worlds
Living 4th Edition
Proposal: Let Players Sell Stuff to Other Players
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<blockquote data-quote="evilbob" data-source="post: 5109620" data-attributes="member: 9789"><p>It's worth pointing out again that at every 5 levels, this issue basically takes care of itself. Item price levels jump tremendously, so that a level 11 character getting an extra level 4 or even 7 item doesn't really change anything. It just isn't worth that much.</p><p></p><p>I would be wary of arguing that the game is only balanced when certain items of certain levels are picked up by players: as others have said, in practical terms these are just guidelines. I think it more likely that it is expected that some players would jump above the loot guidelines occasionally, and that others would fall below, but ultimately - over many levels - it would basically even out. To the penny? No. But it would be close enough.</p><p></p><p>What this board seems more concerned with is player vs. player wealth, and the idea that someone could effectively "game" a selling system to pull ahead of other players. Is this true? Possibly. Is it likely? No. Will it take care of itself over 5 levels? I think so.</p></blockquote><p></p>
[QUOTE="evilbob, post: 5109620, member: 9789"] It's worth pointing out again that at every 5 levels, this issue basically takes care of itself. Item price levels jump tremendously, so that a level 11 character getting an extra level 4 or even 7 item doesn't really change anything. It just isn't worth that much. I would be wary of arguing that the game is only balanced when certain items of certain levels are picked up by players: as others have said, in practical terms these are just guidelines. I think it more likely that it is expected that some players would jump above the loot guidelines occasionally, and that others would fall below, but ultimately - over many levels - it would basically even out. To the penny? No. But it would be close enough. What this board seems more concerned with is player vs. player wealth, and the idea that someone could effectively "game" a selling system to pull ahead of other players. Is this true? Possibly. Is it likely? No. Will it take care of itself over 5 levels? I think so. [/QUOTE]
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