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Proposal: Lower the Item level of the Endless Quiver
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<blockquote data-quote="KarinsDad" data-source="post: 5544068" data-attributes="member: 2011"><p>Ammo is ammo. It's a game concept with that built in disadvantage of renewable charges in order to get the significant advantage of long range. It's a trade off (and quite frankly, nobody takes a sling).</p><p></p><p>You are wanting to remove the disadvantage for nothing in return. Just because spell casters do not have this disadvantage is irrelevant. Spell casters are often limited to range 10 (rarely 20) instead or 20/40. Extra range = ammo. Fair tradeoff.</p><p></p><p>Maybe we should lower the long range of bow users so that melee users can reach the same distance with a charge. And in return, we'll give the bowmen free arrows.</p><p></p><p></p><p>In the Paper Chase, my PC got knocked unconscious. Nobody in the party (TMK) had the "ammo" of a healing potion, so nobody was able to get him conscious via that method. It was fair that we had no healing potions and the PCs still had options. If a Ranger doesn't take other options and is only going to rely on 40 arrows and a bow, then he gets what he pays for. He knows ahead of time coming in the limitation of a bow. Why is this new or surprising?</p><p></p><p></p><p>One of the early complaints of 4E was that it was too much like MMOs.</p><p></p><p>One property of MMOs is infinite arrows for free.</p><p></p><p></p><p></p><p>Precisely.</p><p></p><p></p><p></p><p>True, but I've seen many many instances where the melee PCs have to cross water or jump chasms or climb cliffs (having to sheath a weapon/shield in the process) or move slowly across the battlefield without an attack due to Slowed or Dazed while the ranged PCs with the exact same situation fire away every single round.</p><p></p><p>One advantage of ranged attacks is that the number of times it cannot be used is very slim, much slimmer than the number of times a melee attack cannot attack.</p><p></p><p></p><p>Each type of PC has pros and cons. Ammo is one of the cons of a bowman. I see no need for us to house rule take that con away without the player going out of his way to do so.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5544068, member: 2011"] Ammo is ammo. It's a game concept with that built in disadvantage of renewable charges in order to get the significant advantage of long range. It's a trade off (and quite frankly, nobody takes a sling). You are wanting to remove the disadvantage for nothing in return. Just because spell casters do not have this disadvantage is irrelevant. Spell casters are often limited to range 10 (rarely 20) instead or 20/40. Extra range = ammo. Fair tradeoff. Maybe we should lower the long range of bow users so that melee users can reach the same distance with a charge. And in return, we'll give the bowmen free arrows. In the Paper Chase, my PC got knocked unconscious. Nobody in the party (TMK) had the "ammo" of a healing potion, so nobody was able to get him conscious via that method. It was fair that we had no healing potions and the PCs still had options. If a Ranger doesn't take other options and is only going to rely on 40 arrows and a bow, then he gets what he pays for. He knows ahead of time coming in the limitation of a bow. Why is this new or surprising? One of the early complaints of 4E was that it was too much like MMOs. One property of MMOs is infinite arrows for free. Precisely. True, but I've seen many many instances where the melee PCs have to cross water or jump chasms or climb cliffs (having to sheath a weapon/shield in the process) or move slowly across the battlefield without an attack due to Slowed or Dazed while the ranged PCs with the exact same situation fire away every single round. One advantage of ranged attacks is that the number of times it cannot be used is very slim, much slimmer than the number of times a melee attack cannot attack. Each type of PC has pros and cons. Ammo is one of the cons of a bowman. I see no need for us to house rule take that con away without the player going out of his way to do so. [/QUOTE]
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