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Proposal: Lower the Item level of the Endless Quiver
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<blockquote data-quote="KarinsDad" data-source="post: 5546157" data-attributes="member: 2011"><p>I don't understand why this is important to you.</p><p></p><p>Players need to keep track of their resources here on LEB.</p><p></p><p>Period.</p><p></p><p>It doesn't matter which resource we are talking about. A daily power. The number of healing surges used. The number of arrows used. Gold used, etc. And this is a player responsibility, not a DM or judge responsibility.</p><p></p><p>And, very few DMs or judges have enough time or inclination to make sure that the players are being honest. No house rule will make a player honest either.</p><p></p><p>If a player doesn't want to keep track of his arrows and finds it too much bookkeeping, then he can acquire the quiver. That's not to say that we should lower the price of the quiver though. The cost of the quiver should not be based on the number of arrows that a PC would use during the lifetime of the PC (like some people posted in that thread).</p><p></p><p>I personally think that the cost and level of the quiver is just about correct due to WHEN in the lifetime of a PC that it should be acquired (i.e. basically going into Paragon level) as per this post that I wrote:</p><p></p><p><a href="http://www.enworld.org/forum/5543739-post31.html" target="_blank">http://www.enworld.org/forum/5543739-post31.html</a></p><p></p><p></p><p>For that matter, I don't think that all magic thrown weapons should return automatically either (a side issue in that thread). It changes the game from 'plausible fantasy' to MMO fantasy.</p><p></p><p>A much better rule (IMO) for magic thrown weapons is that they return a number of times per encounter based on their enhancement bonus.</p><p></p><p>+2 magic thrown weapon = returns to throwers hand twice per encounter.</p><p></p><p>This concept that "it's not fun" if a player throws a magic weapon and he then doesn't have it for next round is extremely silly IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5546157, member: 2011"] I don't understand why this is important to you. Players need to keep track of their resources here on LEB. Period. It doesn't matter which resource we are talking about. A daily power. The number of healing surges used. The number of arrows used. Gold used, etc. And this is a player responsibility, not a DM or judge responsibility. And, very few DMs or judges have enough time or inclination to make sure that the players are being honest. No house rule will make a player honest either. If a player doesn't want to keep track of his arrows and finds it too much bookkeeping, then he can acquire the quiver. That's not to say that we should lower the price of the quiver though. The cost of the quiver should not be based on the number of arrows that a PC would use during the lifetime of the PC (like some people posted in that thread). I personally think that the cost and level of the quiver is just about correct due to WHEN in the lifetime of a PC that it should be acquired (i.e. basically going into Paragon level) as per this post that I wrote: [url]http://www.enworld.org/forum/5543739-post31.html[/url] For that matter, I don't think that all magic thrown weapons should return automatically either (a side issue in that thread). It changes the game from 'plausible fantasy' to MMO fantasy. A much better rule (IMO) for magic thrown weapons is that they return a number of times per encounter based on their enhancement bonus. +2 magic thrown weapon = returns to throwers hand twice per encounter. This concept that "it's not fun" if a player throws a magic weapon and he then doesn't have it for next round is extremely silly IMO. [/QUOTE]
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Proposal: Lower the Item level of the Endless Quiver
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