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Living 4th Edition
Proposal: Magic Item trade caluse
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<blockquote data-quote="Son of Meepo" data-source="post: 5434973" data-attributes="member: 78756"><p>I play WotC's Living Forgotten Realms campaign. With the introduction of item rarity into D&D, they added a generic treasure option to all of their adventures.</p><p></p><p>Pick an uncommon item of your level or less, or a common item of your level+2 or less.</p><p></p><p>Rare items are only given out as specific rewards.</p><p></p><p>You are allowed to purchase common items, but not uncommon items or rare items.</p><p></p><p>You can sell common items for 20% of their price, uncommon items for 50%. You cannot sell rare items at all.</p><p></p><p>You are limited to owning a number of uncommon items equal to your level and one rare item per tier.</p><p></p><p>Perhaps something similar can be formulated that would work with L4W. Personally, I think the LFR rules have a big hole when it comes to consumables.</p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5434973, member: 78756"] I play WotC's Living Forgotten Realms campaign. With the introduction of item rarity into D&D, they added a generic treasure option to all of their adventures. Pick an uncommon item of your level or less, or a common item of your level+2 or less. Rare items are only given out as specific rewards. You are allowed to purchase common items, but not uncommon items or rare items. You can sell common items for 20% of their price, uncommon items for 50%. You cannot sell rare items at all. You are limited to owning a number of uncommon items equal to your level and one rare item per tier. Perhaps something similar can be formulated that would work with L4W. Personally, I think the LFR rules have a big hole when it comes to consumables. [/QUOTE]
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Proposal: Magic Item trade caluse
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