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Proposal - Martial Power
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<blockquote data-quote="Atanatotatos" data-source="post: 4675702" data-attributes="member: 46957"><p>Let's do a more realistic example. Let's say the party is confronting a number of skeleton minions (fixed dmg:4) and some artillery. Let's say our Battlerager, chainmail and two-handed weapon and 16 Con, which seem reasonable, is confronting two of these minions in melee, and an artillery is focusing on him. For this example I'll consider three hits vs our battlerager, but at low dmg, ok?</p><p>The first minion attacks and hits: 4 dmg; the battlerager vigor comes into play and the fighter gains 3 temp hp. The second minion attacks and deals only 1 point of dmg, because of the temp hps. The fighter doesn't gain more because he has already used the benefit (once per round, as I have always interpreted and used it); then the ranged attacker hits too and deals, let's say, 8 dmg.</p><p>So the fighter was dealt 16 total dmg this round, of which 3 points were cancelled by battlerager vigor.</p><p>Now you might say: why are you considering three hits? Well I might have considere two on three, or one on three, but at much higher dmg, and it would have been mostly the same.</p><p>I don't see why this is a huge benefit. It's very good, but you'll hit less, and be hit more often if you want to achieve the full benefits of the feature (chainmail and a +2 proficiency weapon with no bonus to hit from weapon mastery); it's a big deal.</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4675702, member: 46957"] Let's do a more realistic example. Let's say the party is confronting a number of skeleton minions (fixed dmg:4) and some artillery. Let's say our Battlerager, chainmail and two-handed weapon and 16 Con, which seem reasonable, is confronting two of these minions in melee, and an artillery is focusing on him. For this example I'll consider three hits vs our battlerager, but at low dmg, ok? The first minion attacks and hits: 4 dmg; the battlerager vigor comes into play and the fighter gains 3 temp hp. The second minion attacks and deals only 1 point of dmg, because of the temp hps. The fighter doesn't gain more because he has already used the benefit (once per round, as I have always interpreted and used it); then the ranged attacker hits too and deals, let's say, 8 dmg. So the fighter was dealt 16 total dmg this round, of which 3 points were cancelled by battlerager vigor. Now you might say: why are you considering three hits? Well I might have considere two on three, or one on three, but at much higher dmg, and it would have been mostly the same. I don't see why this is a huge benefit. It's very good, but you'll hit less, and be hit more often if you want to achieve the full benefits of the feature (chainmail and a +2 proficiency weapon with no bonus to hit from weapon mastery); it's a big deal. [/QUOTE]
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