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Proposal - Martial Power
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<blockquote data-quote="hafrogman" data-source="post: 4676454" data-attributes="member: 8858"><p>Don't forget that the damage bonus also comes with a -1 AC and -1 Armor Check. Honestly, I'd say that the damage bonus is a wash, and doesn't really weigh in.</p><p></p><p>The way I see it, there's two big issues.</p><p></p><p>1) The temporary hp acts as damage reduction equal to your con modifier. Which is very good against standard enemies, but insane against minions.</p><p></p><p>2) The rather rather badly worded passage that says "When you gain temporary hit points by hitting with an attack that has the invigorating keyword, those temporary hit points stack with any other temporary hit points you already have." I'm pretty sure the intention was to allow Invigorating HP to stack with the Battlerage Vigor HP, but it has the side effect of allowing Invigorating HP to stack with themselves.</p><p></p><p>For 1) It's been suggested to make it work once a round, giving a sort of per round damage threshold. I'd say this works pretty well, with one caveat. The damage bonus from above is based on having temporary HP as well. With the once per round, assuming it was used after the first attack of a round, all the THP could be gone by the time the rager's initiative comes around. So I'd change the requirement to "If the last attack to hit you was a close or melee attack OR you have Temporary HP". This would allow the damage bonus under the same circumstances.</p><p></p><p>For 2) Joe's suggestion might be the best. The Battlerage Vigor power could be amended to read:</p></blockquote><p></p>
[QUOTE="hafrogman, post: 4676454, member: 8858"] Don't forget that the damage bonus also comes with a -1 AC and -1 Armor Check. Honestly, I'd say that the damage bonus is a wash, and doesn't really weigh in. The way I see it, there's two big issues. 1) The temporary hp acts as damage reduction equal to your con modifier. Which is very good against standard enemies, but insane against minions. 2) The rather rather badly worded passage that says "When you gain temporary hit points by hitting with an attack that has the invigorating keyword, those temporary hit points stack with any other temporary hit points you already have." I'm pretty sure the intention was to allow Invigorating HP to stack with the Battlerage Vigor HP, but it has the side effect of allowing Invigorating HP to stack with themselves. For 1) It's been suggested to make it work once a round, giving a sort of per round damage threshold. I'd say this works pretty well, with one caveat. The damage bonus from above is based on having temporary HP as well. With the once per round, assuming it was used after the first attack of a round, all the THP could be gone by the time the rager's initiative comes around. So I'd change the requirement to "If the last attack to hit you was a close or melee attack OR you have Temporary HP". This would allow the damage bonus under the same circumstances. For 2) Joe's suggestion might be the best. The Battlerage Vigor power could be amended to read: [/QUOTE]
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