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Proposal - Martial Power
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<blockquote data-quote="Oni" data-source="post: 4677981" data-attributes="member: 380"><p>What is the purpose of the battlerager?</p><p></p><p>To be able to make the tough guy fighter that can take a lot of punishment. I think this is a good archetype and worth trying to support. </p><p></p><p>I'd like to go back to the idea of 2/3/5 heroic/paragon/epic DR. Simply make the Battlerager Vigor class feature read as follows. </p><p></p><p><strong>Battlerager Vigor</strong></p><p>You gain resist 2 to all damage. This increases to resist 4 at paragon, and resist 6 at epic.</p><p></p><p>Fullstop, no extra junk like increased damage. </p><p></p><p>For me that about hits the sweetspot with +1 to hit, that is to say to me its a hard choice and not a forgone conclusion to choose one over the other. </p><p></p><p>Please compare this with the current battlerager. It cuts the effective damage resistance by 1/2 to 2/3 depending. The current version is overpowered in a specific situation and useless in another (melee vs ranged combat) and that should be remedied. This version, like the Weapon talent, is useful all the time without being overly good in one situation. </p><p></p><p>For reference a decently built battlerager at level 1 under the current rules gains 4-6 temp hp anytime it is hit by melee or close attacks. The bulk of attacks a fighter will take will be in melee because of the nature of their role. The repeated complainted I've seen over and over again is not so much that the battlerager is overpowered, but rather that is overpowered within the context of melee heavy encounters and forces the DM to build around them. This is bad. </p><p></p><p>I believe that my version will be able to be noticable tougher, but never to the point of that the danger of combat is removed, and thus will not force DM's to alter their encounter to pose a threat to the player.</p></blockquote><p></p>
[QUOTE="Oni, post: 4677981, member: 380"] What is the purpose of the battlerager? To be able to make the tough guy fighter that can take a lot of punishment. I think this is a good archetype and worth trying to support. I'd like to go back to the idea of 2/3/5 heroic/paragon/epic DR. Simply make the Battlerager Vigor class feature read as follows. [b]Battlerager Vigor[/b] You gain resist 2 to all damage. This increases to resist 4 at paragon, and resist 6 at epic. Fullstop, no extra junk like increased damage. For me that about hits the sweetspot with +1 to hit, that is to say to me its a hard choice and not a forgone conclusion to choose one over the other. Please compare this with the current battlerager. It cuts the effective damage resistance by 1/2 to 2/3 depending. The current version is overpowered in a specific situation and useless in another (melee vs ranged combat) and that should be remedied. This version, like the Weapon talent, is useful all the time without being overly good in one situation. For reference a decently built battlerager at level 1 under the current rules gains 4-6 temp hp anytime it is hit by melee or close attacks. The bulk of attacks a fighter will take will be in melee because of the nature of their role. The repeated complainted I've seen over and over again is not so much that the battlerager is overpowered, but rather that is overpowered within the context of melee heavy encounters and forces the DM to build around them. This is bad. I believe that my version will be able to be noticable tougher, but never to the point of that the danger of combat is removed, and thus will not force DM's to alter their encounter to pose a threat to the player. [/QUOTE]
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