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Proposal - Martial Power
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<blockquote data-quote="EvolutionKB" data-source="post: 4678131" data-attributes="member: 47833"><p>This is my side: I am one to argue in favor of allowing everything until it becomes a problem for DM(s). If players want to play one, let them. If it becomes a problem, then we can disallow it. PbP goes slow enough where it shouldn't be a problem. These proposal threads should say: This is what we have a problem with, if you create a character that begins to outshine others(i.e. makes others not have fun), on that adventure(or overall), then we may rule that you modify your character. If a player is not cool with that, then they shouldn't be playing. I use this all the time in my games. </p><p>We should be making a list of things that could be problematic and warning players that others will be watching. Remember as DMs show up in the tavern, they choose who goes on to play in their game. If the BRV player is there for many months and isn't playing in a game, when BRV is on the "watch list", there may be a reason why.</p><p> </p><p>But if the majority in leaning one way or another, I like to have some part of an option rather not having it at all.</p><p> </p><p>Here is what I propose same as many others:</p><p> </p><p><strong>Battlerage Vigor</strong></p><p><strong></strong>Once per round, when an enemy hits you with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier (after the attack is resolved).</p><p>When wearing light armor or chainmail, whenever you gain temporary hit points you also gain a +1 bonus to damage rolls with melee and close weapon attacks until the end of your next turn. This bonus increases to +2 if you're wielding an axe, a hammer, a mace, or a pick</p><p> </p><p>This may have a little more bookkeeping, but I think it may be the best solution if it's the only solution. Remember, not everybody wants a 16 or 18 Con to take advantage of this feature.</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4678131, member: 47833"] This is my side: I am one to argue in favor of allowing everything until it becomes a problem for DM(s). If players want to play one, let them. If it becomes a problem, then we can disallow it. PbP goes slow enough where it shouldn't be a problem. These proposal threads should say: This is what we have a problem with, if you create a character that begins to outshine others(i.e. makes others not have fun), on that adventure(or overall), then we may rule that you modify your character. If a player is not cool with that, then they shouldn't be playing. I use this all the time in my games. We should be making a list of things that could be problematic and warning players that others will be watching. Remember as DMs show up in the tavern, they choose who goes on to play in their game. If the BRV player is there for many months and isn't playing in a game, when BRV is on the "watch list", there may be a reason why. But if the majority in leaning one way or another, I like to have some part of an option rather not having it at all. Here is what I propose same as many others: [B]Battlerage Vigor [/B]Once per round, when an enemy hits you with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier (after the attack is resolved). When wearing light armor or chainmail, whenever you gain temporary hit points you also gain a +1 bonus to damage rolls with melee and close weapon attacks until the end of your next turn. This bonus increases to +2 if you're wielding an axe, a hammer, a mace, or a pick This may have a little more bookkeeping, but I think it may be the best solution if it's the only solution. Remember, not everybody wants a 16 or 18 Con to take advantage of this feature. [/QUOTE]
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