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Proposal - Martial Power
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<blockquote data-quote="Ozymandias79" data-source="post: 4686662" data-attributes="member: 79620"><p>I don't think we should should vote yet.</p><p>I for one think don't think we should modify material from books from wizards, either it is in or we exclude it, otherwise we are insulting the creators of the material. </p><p> </p><p>I also think that the battlerager is finr if take into the account the weak powers that has the invigorating keywords also think that to get all benefits of the battlerager, the fighter has to give up alot IE less ac, less chance to hit, tend to be overrun, more armor check penalty and less choice in weapons.</p><p> </p><p>I for one see the tempest as the more overpowered one as it gains:</p><p><span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><span style="font-family: 'DnDLolthSCC-Regular'"><span style="font-size: 15px"><p style="text-align: left"><em>Tempest Technique</em></p><p></span></span></span></span><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><p style="text-align: left"><em>When you wield two melee weapons, you gain a +1</em></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><em>bonus to attack rolls with weapons that have the offhand</em></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><em>property.</em></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><em>You gain Two-Weapon Defense as a bonus feat,</em></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><em>even if you don’t meet the prerequisites.</em></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><em>When wearing light armor or chainmail, you gain</em></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><em>a +1 bonus to damage rolls with melee and close</em></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><em>weapon attacks when you are wielding two weapons.</em></p></span></span></span></span></p><p style="text-align: left"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><em>This bonus increases to +2 with weapons that have</em></p><p><em>the off-hand property.</em></span></span></span></span></p><p><span style="font-family: 'MentorStd'"><span style="font-size: 10px"><span style="font-family: 'MentorStd'"><span style="font-size: 10px"></span></span></span></span> </p><p>and about minions doing no damage, I say that they aren't meant to be damage dealers, they are meant to make the defenders, leaders and strikers waste their attacks and even if they are no threat to you that doesn't mean that they are not a threat to the party.</p><p> </p><p>About the Marked scourge feat I think it is fine the way it is BTW you didn't mention that it is the same for a paladin/fighter-multiclass going for pit fighter paragon path and using holy striike</p><p> </p><p>I also think that the stacking of the temporary hitpoints for the battlerager is a unique selling point, IE It is what attract players to play Battleragers and this houserule will turn away players, who otherwise would join L4W. I can say this much also the battlerager as it is in the book is my selling point for martial powers, without it I don't care for approving martial Powers (but then again it is not up to me).</p></blockquote><p></p>
[QUOTE="Ozymandias79, post: 4686662, member: 79620"] I don't think we should should vote yet. I for one think don't think we should modify material from books from wizards, either it is in or we exclude it, otherwise we are insulting the creators of the material. I also think that the battlerager is finr if take into the account the weak powers that has the invigorating keywords also think that to get all benefits of the battlerager, the fighter has to give up alot IE less ac, less chance to hit, tend to be overrun, more armor check penalty and less choice in weapons. I for one see the tempest as the more overpowered one as it gains: [FONT=DnDLolthSCC-Regular][SIZE=4][FONT=DnDLolthSCC-Regular][SIZE=4][LEFT][I]Tempest Technique[/I][/LEFT] [/SIZE][/FONT][/SIZE][/FONT][FONT=MentorStd][SIZE=2][FONT=MentorStd][SIZE=2][LEFT][I]When you wield two melee weapons, you gain a +1[/I] [I]bonus to attack rolls with weapons that have the offhand[/I] [I]property.[/I] [I]You gain Two-Weapon Defense as a bonus feat,[/I] [I]even if you don’t meet the prerequisites.[/I] [I]When wearing light armor or chainmail, you gain[/I] [I]a +1 bonus to damage rolls with melee and close[/I] [I]weapon attacks when you are wielding two weapons.[/I] [I]This bonus increases to +2 with weapons that have[/I][/LEFT] [I]the off-hand property.[/I] [/SIZE][/FONT][/SIZE][/FONT] and about minions doing no damage, I say that they aren't meant to be damage dealers, they are meant to make the defenders, leaders and strikers waste their attacks and even if they are no threat to you that doesn't mean that they are not a threat to the party. About the Marked scourge feat I think it is fine the way it is BTW you didn't mention that it is the same for a paladin/fighter-multiclass going for pit fighter paragon path and using holy striike I also think that the stacking of the temporary hitpoints for the battlerager is a unique selling point, IE It is what attract players to play Battleragers and this houserule will turn away players, who otherwise would join L4W. I can say this much also the battlerager as it is in the book is my selling point for martial powers, without it I don't care for approving martial Powers (but then again it is not up to me). [/QUOTE]
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