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Proposal: Modify the Expertise House Rule (E.g., give bonus feat)
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<blockquote data-quote="KarinsDad" data-source="post: 5381139" data-attributes="member: 2011"><p>Luinnar. Yes, that's what I'm saying. Change the LEB bonuses to feat bonuses.</p><p></p><p>[rant]</p><p>The LEB solution is what WotC should have done once they found out about the math problem instead of coming up with all of these crazy feats. Just like they added in a bunch of different masterwork armor types when they found out about the heavy armor math problems.</p><p></p><p></p><p>The problem is that WotC wants "solutions" that fit in with their original 4E framework without changing the framework. The heavy armor solution is one such solution. But, it becomes klunky because now instead of 18 different armor types (of which 12 should have never existed), we now have 46 different armor types of which 40 should have never existed. What exactly is Stalkerhide armor? Nobody knows without looking it up. Ditto for the rest of them.</p><p></p><p></p><p>So for the case of Expertise, the game designers created a ton of feats, most of which are like masterwork armor. You have to have them in your game in order to maintain game balance, but as a player, you really don't want to purchase them.</p><p></p><p>Feat taxes are a pain. The Expertise feats, the defense feats, and even the Unarmored Agility / Armor Proficiency: Leather feats are feat taxes.</p><p></p><p>You don't really want to purchase them. You'd rather purchase something else that is cool and exciting. But, just to maintain some level of survivability, you have to go purchase these types of feats.</p><p></p><p>Go play a Cleric without purchasing any armor or shield feats and see how many of your Healing Words you spend on yourself if the NPCs decide to gang up on the Cleric.</p><p></p><p>If we can have some LEB house rules that get rid of some of the feat taxes, I'm all for it.</p><p>[/rant]</p><p></p><p>Ok, rant over. Whew! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5381139, member: 2011"] Luinnar. Yes, that's what I'm saying. Change the LEB bonuses to feat bonuses. [rant] The LEB solution is what WotC should have done once they found out about the math problem instead of coming up with all of these crazy feats. Just like they added in a bunch of different masterwork armor types when they found out about the heavy armor math problems. The problem is that WotC wants "solutions" that fit in with their original 4E framework without changing the framework. The heavy armor solution is one such solution. But, it becomes klunky because now instead of 18 different armor types (of which 12 should have never existed), we now have 46 different armor types of which 40 should have never existed. What exactly is Stalkerhide armor? Nobody knows without looking it up. Ditto for the rest of them. So for the case of Expertise, the game designers created a ton of feats, most of which are like masterwork armor. You have to have them in your game in order to maintain game balance, but as a player, you really don't want to purchase them. Feat taxes are a pain. The Expertise feats, the defense feats, and even the Unarmored Agility / Armor Proficiency: Leather feats are feat taxes. You don't really want to purchase them. You'd rather purchase something else that is cool and exciting. But, just to maintain some level of survivability, you have to go purchase these types of feats. Go play a Cleric without purchasing any armor or shield feats and see how many of your Healing Words you spend on yourself if the NPCs decide to gang up on the Cleric. If we can have some LEB house rules that get rid of some of the feat taxes, I'm all for it. [/rant] Ok, rant over. Whew! ;) [/QUOTE]
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Proposal: Modify the Expertise House Rule (E.g., give bonus feat)
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