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Proposal: Multi DMs during an adventure
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<blockquote data-quote="dimsdale" data-source="post: 6155794" data-attributes="member: 79956"><p>Reason for the proposal:</p><p>Not very many DMs around these days and many characters in </p><p>the range of lvl 7 to 11 with some soon to be in the 12-14 range.</p><p></p><p>Proposal:</p><p>I'd like to create an adventure with one of my characters in it. There</p><p>are other seasoned DMs with characters in the tavern waiting for work </p><p>(I'm thinking of VV in particular). I provide the hook for the adventure</p><p>and then do beginning encounter (with my character not included) Then</p><p>someone else in the group takes over as DM for the second encounter (with</p><p>their character not included). A third encounter with a third DM and so forth.</p><p>Maybe each person who is the DM has to include a skill challenge as well</p><p>(their characters are included in skill challenges). </p><p></p><p>Rules:</p><p>1.Each person who decides to partake in this adventure has to be </p><p>a DM for at least one encounter. There characters are not allowed to </p><p>partake in the adventure. </p><p></p><p>2. When a new DM takes over, he or she can take the adventure </p><p>in any direction he or she wants. However, it has to tie in to </p><p>the end result some how. (example: a staff needs to be constructed</p><p>in order to open a portal. The first DM creates the encounter where</p><p>the shaft is obtained. The second DM creates the second encounter</p><p>where the head piece of the staff is obtained.)</p><p></p><p>3. All time and skill challenge/monster xp and time gold is calculated</p><p>and distributed after each DM finishes their part. Treasure in the form</p><p>of magic items is not distributed until the final encounter in which a</p><p>dm is elected by the group to finish the adventure by creating the boss</p><p>mob which everyone can participate. </p><p></p><p>4. DM credits are awarded due to time spent during his or her part</p><p>as being the DM (all though this is not really going to be an issue I think</p><p>because most of the people who would earn DM credit for this adventure</p><p>probably already have 5000 other DM credits <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p></p><p>Why do this?</p><p>1. To get some of the people with high level characters who are currently</p><p>sitting at the tavern a chance to get out there and adventure.</p><p></p><p>2. To have people who have already been a dm a chance to do another</p><p>adventure, but not have to devote all of the time that is needed to run</p><p>one. This way DMs get a break knowing that there time commitment is</p><p>a short time. </p><p></p><p></p><p>Any thoughts on the idea?</p><p></p><p>I would be willing to dm the first encounter and the character I'd</p><p>take along is Kruk (Guardian Fighter lvl 11) or Max (Bravura Warlord lvl 11)</p></blockquote><p></p>
[QUOTE="dimsdale, post: 6155794, member: 79956"] Reason for the proposal: Not very many DMs around these days and many characters in the range of lvl 7 to 11 with some soon to be in the 12-14 range. Proposal: I'd like to create an adventure with one of my characters in it. There are other seasoned DMs with characters in the tavern waiting for work (I'm thinking of VV in particular). I provide the hook for the adventure and then do beginning encounter (with my character not included) Then someone else in the group takes over as DM for the second encounter (with their character not included). A third encounter with a third DM and so forth. Maybe each person who is the DM has to include a skill challenge as well (their characters are included in skill challenges). Rules: 1.Each person who decides to partake in this adventure has to be a DM for at least one encounter. There characters are not allowed to partake in the adventure. 2. When a new DM takes over, he or she can take the adventure in any direction he or she wants. However, it has to tie in to the end result some how. (example: a staff needs to be constructed in order to open a portal. The first DM creates the encounter where the shaft is obtained. The second DM creates the second encounter where the head piece of the staff is obtained.) 3. All time and skill challenge/monster xp and time gold is calculated and distributed after each DM finishes their part. Treasure in the form of magic items is not distributed until the final encounter in which a dm is elected by the group to finish the adventure by creating the boss mob which everyone can participate. 4. DM credits are awarded due to time spent during his or her part as being the DM (all though this is not really going to be an issue I think because most of the people who would earn DM credit for this adventure probably already have 5000 other DM credits :) ) Why do this? 1. To get some of the people with high level characters who are currently sitting at the tavern a chance to get out there and adventure. 2. To have people who have already been a dm a chance to do another adventure, but not have to devote all of the time that is needed to run one. This way DMs get a break knowing that there time commitment is a short time. Any thoughts on the idea? I would be willing to dm the first encounter and the character I'd take along is Kruk (Guardian Fighter lvl 11) or Max (Bravura Warlord lvl 11) [/QUOTE]
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Proposal: Multi DMs during an adventure
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