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[Proposal] New Magic Weapon
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<blockquote data-quote="KarinsDad" data-source="post: 5198307" data-attributes="member: 2011"><p>I don't think magic items should be created and proposed into LEB for several reasons:</p><p></p><p>1) There are over 1500 magic weapons and over 2300 implements in the game system already. That means that there are approximately 50 / 75 of each level. Plenty to choose from.</p><p></p><p>2) One of the design strengths of the game system is that some classes gets some advantages, others get others. When we allow players to design items (or feats or powers) similar to those available for another class, then those boundaries start breaking down. For example, just because Unforgettable Cudgel is in the game system for divine PCs doesn't mean that an extremely similar magic item should exist in the game system for arcane PCs.</p><p></p><p>3) With regard to this specific item, it is level 8. A higher level 9 Battle Staff only gets its 19-20 critical on a weapon hit, not an implement hit. Yes, the staff has the minor Daily power, but getting an improved critical chance on many melee implement attacks is stronger than that minor once per day ability. So, it starts becoming difficult to balance such an item with items that are already in the game system.</p><p></p><p>4) This item can be combined with a feat like Sorcerous Blade Channeling and suddenly, many attacks by a Hybrid or Multiclass or Arcane Implement Proficiency Sorcerer are not only a 19-20 critical, but it is using the D8 of a Mace instead of a D4 of a Dagger. Opening the door to 19-20 criticals is problematic in the game system. WotC appears to be going out of their way to limit this with recent updates, not extend it.</p><p></p><p>5) The game designers currently allow some weapon / implement combinations and do not allow others. With regular players adding to the list, it pushes the game into directions that the game designers have not taken into consideration.</p><p></p><p>6) Once one player designs an item for the game system, then every player should have that option. And then it becomes "Well, stonegod's item was approved and mine wasn't. I don't see where his was balanced and mine was not.". This just opens up a big old can of worms that we shouldn't open. There are a ton of options available for every single character, we shouldn't open up the door for player designed options as well.</p><p></p><p></p><p>The game system is already becoming a big smorgasbord of "bigger, better, badder" across the board because of new material constantly coming out. It only gets worse when the players design their own magic items, feats, and powers so that their PCs are "bigger, better, badder". This is fine for a table game where the DM has total control, but not for a forum based one for the general public.</p><p></p><p>At least with the WotC items and such, they are self correcting to some extent. When an item, feat, or power gets out of hand or has too much synergy with other items, feats, or powers, it tends to get erratted. And as many people here know, the best items, feats, and powers are often the targets of WotC updates.</p><p></p><p>This won't happen for player designed items if we allow LEB players to become game designers. Nobody will be overseeing the balance of such items if the judges just vote them in.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5198307, member: 2011"] I don't think magic items should be created and proposed into LEB for several reasons: 1) There are over 1500 magic weapons and over 2300 implements in the game system already. That means that there are approximately 50 / 75 of each level. Plenty to choose from. 2) One of the design strengths of the game system is that some classes gets some advantages, others get others. When we allow players to design items (or feats or powers) similar to those available for another class, then those boundaries start breaking down. For example, just because Unforgettable Cudgel is in the game system for divine PCs doesn't mean that an extremely similar magic item should exist in the game system for arcane PCs. 3) With regard to this specific item, it is level 8. A higher level 9 Battle Staff only gets its 19-20 critical on a weapon hit, not an implement hit. Yes, the staff has the minor Daily power, but getting an improved critical chance on many melee implement attacks is stronger than that minor once per day ability. So, it starts becoming difficult to balance such an item with items that are already in the game system. 4) This item can be combined with a feat like Sorcerous Blade Channeling and suddenly, many attacks by a Hybrid or Multiclass or Arcane Implement Proficiency Sorcerer are not only a 19-20 critical, but it is using the D8 of a Mace instead of a D4 of a Dagger. Opening the door to 19-20 criticals is problematic in the game system. WotC appears to be going out of their way to limit this with recent updates, not extend it. 5) The game designers currently allow some weapon / implement combinations and do not allow others. With regular players adding to the list, it pushes the game into directions that the game designers have not taken into consideration. 6) Once one player designs an item for the game system, then every player should have that option. And then it becomes "Well, stonegod's item was approved and mine wasn't. I don't see where his was balanced and mine was not.". This just opens up a big old can of worms that we shouldn't open. There are a ton of options available for every single character, we shouldn't open up the door for player designed options as well. The game system is already becoming a big smorgasbord of "bigger, better, badder" across the board because of new material constantly coming out. It only gets worse when the players design their own magic items, feats, and powers so that their PCs are "bigger, better, badder". This is fine for a table game where the DM has total control, but not for a forum based one for the general public. At least with the WotC items and such, they are self correcting to some extent. When an item, feat, or power gets out of hand or has too much synergy with other items, feats, or powers, it tends to get erratted. And as many people here know, the best items, feats, and powers are often the targets of WotC updates. This won't happen for player designed items if we allow LEB players to become game designers. Nobody will be overseeing the balance of such items if the judges just vote them in. [/QUOTE]
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