Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
[Proposal] Non-Lethal Combat Arena
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 5897272" data-attributes="member: 2710"><p>Looking over the game thread, I think Systole's points on this specific incident are well-made. There was a very strong reprimand IC from the employer about the two characters having at one another, and she's been presented consistently as someone who doesn't take guff from people. I think the parameters of the scene were fairly well set-up, then, and--just like not bothering to make Perception checks when entering a cave that says "Traps set ahead"--the choices of the PC's have lead logically to increased ire from the potential employer. </p><p></p><p>Navigating social situations is part of Role Play; it seems more than reasonable to me that it should similarly hold pitfalls and negative consequences based on character choices as much as combat. Seems like Fae'shiel and Maui are experiencing some of those, which strikes me (if no one else) as an opportunity for character growth more than an unfair obstacle to same. </p><p></p><p></p><p>In the general case, I'm not sure adding combat (lethal or non) seems to me to be a particularly good way to mitigate PC antipathy, any more than I think taking it to the alley and bashing each other helps solve an argument in the real world. Unless you're proposing that the 'winner' of such duels gains some sort of 'you can't argue with me' rights out of the bout, my general inclination is that an arena just adds "AND he / she beat the crap out of me" to the list of reasons why two characters don't get along, <em>especially</em> in the case of headstrong characters.</p></blockquote><p></p>
[QUOTE="jkason, post: 5897272, member: 2710"] Looking over the game thread, I think Systole's points on this specific incident are well-made. There was a very strong reprimand IC from the employer about the two characters having at one another, and she's been presented consistently as someone who doesn't take guff from people. I think the parameters of the scene were fairly well set-up, then, and--just like not bothering to make Perception checks when entering a cave that says "Traps set ahead"--the choices of the PC's have lead logically to increased ire from the potential employer. Navigating social situations is part of Role Play; it seems more than reasonable to me that it should similarly hold pitfalls and negative consequences based on character choices as much as combat. Seems like Fae'shiel and Maui are experiencing some of those, which strikes me (if no one else) as an opportunity for character growth more than an unfair obstacle to same. In the general case, I'm not sure adding combat (lethal or non) seems to me to be a particularly good way to mitigate PC antipathy, any more than I think taking it to the alley and bashing each other helps solve an argument in the real world. Unless you're proposing that the 'winner' of such duels gains some sort of 'you can't argue with me' rights out of the bout, my general inclination is that an arena just adds "AND he / she beat the crap out of me" to the list of reasons why two characters don't get along, [i]especially[/i] in the case of headstrong characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
[Proposal] Non-Lethal Combat Arena
Top