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Living Pathfinder [closed]
Proposal: Princess Trait
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<blockquote data-quote="Systole" data-source="post: 5845766" data-attributes="member: 93930"><p>In the game I GM, I added the general traits and just did away with the category restrictions altogether. Even the racial ones. My take is that since all of Paizo's traits are *cough* balanced, then any two traits they pick should be mechanically equal to any other two traits. So if there's no serious balance issues, why saddle them with restrictions that only hurt RP?</p><p> </p><p>One of my players has a backstory that her character had been enslaved by kobolds and then started hunting them guerilla-style after she escaped. She made a trait for K:Engineer and K:Nature (kobolds being sort of steampunk in my setting), which fits better with her backstory than official traits.</p><p> </p><p>In other words, I haven't seen any way that using general traits has hurt my campaign, and there's at least one place where it was an improvement. I'll make a proposal thread if people are interested.</p></blockquote><p></p>
[QUOTE="Systole, post: 5845766, member: 93930"] In the game I GM, I added the general traits and just did away with the category restrictions altogether. Even the racial ones. My take is that since all of Paizo's traits are *cough* balanced, then any two traits they pick should be mechanically equal to any other two traits. So if there's no serious balance issues, why saddle them with restrictions that only hurt RP? One of my players has a backstory that her character had been enslaved by kobolds and then started hunting them guerilla-style after she escaped. She made a trait for K:Engineer and K:Nature (kobolds being sort of steampunk in my setting), which fits better with her backstory than official traits. In other words, I haven't seen any way that using general traits has hurt my campaign, and there's at least one place where it was an improvement. I'll make a proposal thread if people are interested. [/QUOTE]
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Proposal: Princess Trait
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