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[Proposal] Quintessential Items.
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<blockquote data-quote="stonegod" data-source="post: 4871984" data-attributes="member: 36973"><p>I'll comment on these specifically below, but these items are designed from a 3.5E point of view, not a 4E one. There are very few items that actually grant bonuses of the type you list below that are not magic and thus significantly more expensive. </p><p>An item such as this for a player would be somewhere between 3rd and 7th level at minimum (dazed is a powerful condition); items of similar power for mounts are at lower level but no where near the 5gp price.</p><p>The Saddle of Strength (AV 124) does this; it is a level 3 item.</p><p>You'd never be able to purchase this at character creation (for first level), and to get equivalent magic normal plate would require a 6th level item. Its also not consistent with PH armor design space. </p><p>There are a few creatures with powers to disarm, but not many. You don't even drop a weapon when you are unconscious. I have nothing particularly against this as its utility is pretty rare. </p><p>As elec said above, this has an odd starting condition, especially for a mundane item. Adamantine Plating is a level 4 item that grants resist 1 to all (in all cases), so I'd expect resist 1 for flanking would be at least level 2/3.</p><p>Scale armor has no stealth check penalties. Mithral Plating (level 2) does the same (and only that) for plate on warforged; Eladrin Armor (level 3) does the same for chain, so I'd suspect such an item would be level 3 minimum.</p><p>2nd edition (and its weapon vs. armor table) is dead. I dislike these on principle. Outside of principle, they'd still be something more akin to a magic item than a mundane one in 4E (so they're too cheep). </p><p>The Muleback Harness lvl 2 item does this better, so this would have to be at least a 1st level magic item.</p><p></p><p>These items seems very much like 3E items as I mentioned. I'd probably allow them in my 3E games w/ some modification. But 4E is very different conceptually, and the designers of these items don't seem to grok that.</p><p></p><p>Note, these are not official votes (discussion is still open), but I don't think I'm likely to be swayed.</p></blockquote><p></p>
[QUOTE="stonegod, post: 4871984, member: 36973"] I'll comment on these specifically below, but these items are designed from a 3.5E point of view, not a 4E one. There are very few items that actually grant bonuses of the type you list below that are not magic and thus significantly more expensive. An item such as this for a player would be somewhere between 3rd and 7th level at minimum (dazed is a powerful condition); items of similar power for mounts are at lower level but no where near the 5gp price. The Saddle of Strength (AV 124) does this; it is a level 3 item. You'd never be able to purchase this at character creation (for first level), and to get equivalent magic normal plate would require a 6th level item. Its also not consistent with PH armor design space. There are a few creatures with powers to disarm, but not many. You don't even drop a weapon when you are unconscious. I have nothing particularly against this as its utility is pretty rare. As elec said above, this has an odd starting condition, especially for a mundane item. Adamantine Plating is a level 4 item that grants resist 1 to all (in all cases), so I'd expect resist 1 for flanking would be at least level 2/3. Scale armor has no stealth check penalties. Mithral Plating (level 2) does the same (and only that) for plate on warforged; Eladrin Armor (level 3) does the same for chain, so I'd suspect such an item would be level 3 minimum. 2nd edition (and its weapon vs. armor table) is dead. I dislike these on principle. Outside of principle, they'd still be something more akin to a magic item than a mundane one in 4E (so they're too cheep). The Muleback Harness lvl 2 item does this better, so this would have to be at least a 1st level magic item. These items seems very much like 3E items as I mentioned. I'd probably allow them in my 3E games w/ some modification. But 4E is very different conceptually, and the designers of these items don't seem to grok that. Note, these are not official votes (discussion is still open), but I don't think I'm likely to be swayed. [/QUOTE]
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