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Living Worlds
Living 4th Edition
Proposal: Replace expertise related bonus with a feat bonus
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<blockquote data-quote="Walking Dad" data-source="post: 5349464" data-attributes="member: 59043"><p>The proposed system favors characters with weapon <u>and</u> implement powers and races who get a racial attack. They get the equivalent of Versatile Expertise <strong>plus</strong> an otherwise hard to get bonus to their racial power.</p><p></p><p>Others, who use one weapon <u>or</u> implement type will want their expertise feat anyway ('forcing them to take it'), having to pay the full 'feat tax' for a smaller benefit and have no benefit from the proposed change.</p><p></p><p>I think the 'One-bonus-expertise feat' rule is the fairer one, giving a small benefit to characters dedicated to one weapon or implement type and still give weapon <u>and</u> implement users still the choice of the Versatile Expertise feat.</p><p></p><p>BTW, adding a bonus feat is much easier in the character builder than adding a level dependent feat bonus on 'to hit'.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5349464, member: 59043"] The proposed system favors characters with weapon [U]and[/U] implement powers and races who get a racial attack. They get the equivalent of Versatile Expertise [B]plus[/B] an otherwise hard to get bonus to their racial power. Others, who use one weapon [U]or[/U] implement type will want their expertise feat anyway ('forcing them to take it'), having to pay the full 'feat tax' for a smaller benefit and have no benefit from the proposed change. I think the 'One-bonus-expertise feat' rule is the fairer one, giving a small benefit to characters dedicated to one weapon or implement type and still give weapon [U]and[/U] implement users still the choice of the Versatile Expertise feat. BTW, adding a bonus feat is much easier in the character builder than adding a level dependent feat bonus on 'to hit'. [/QUOTE]
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Proposal: Replace expertise related bonus with a feat bonus
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