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Living Worlds
Living 4th Edition
Proposal: Replace Expertise Related House Rule with Feat Slot
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<blockquote data-quote="elecgraystone" data-source="post: 5121315" data-attributes="member: 74232"><p>As promised, it's the 16th so it's time to propose this. It came up as a counter-prososal to changing our houserule into a feat bonus. To see that debate the link is below.</p><p> </p><p><a href="http://www.enworld.org/forum/living-4th-edition/272850-proposal-alter-expertise-related-house-rule.html" target="_blank">http://www.enworld.org/forum/living-4th-edition/272850-proposal-alter-expertise-related-house-rule.html</a></p><p> </p><p>The proposal is a simple one. Instead of the current +1 to all attacks at 5th, we give characters a free slot that they must use on an expertise type feat. Examples are Versatile Expertise and Draconic Spellcaster. Basically any feat that gives a scaling feat bonus to attacks.</p><p> </p><p>The reason I think this would be the best way to deal with the new errata is that this keeps us as close to the original game as possible, as opposed to changing the universal bonus to a feat bonus that makes many feats useless. It preserves the expertise feats as is and we've already seen a feat that requires one of the feats, Weapon Master. There is also a paragon path that requires one of these feats, Ninefold Master. Who knows what will come next that has one of these feats as a requirement.</p><p> </p><p>EDIT: Option B. Instead of restricting the feat slot to just expertise feats, allow any feat. </p><p> </p><p>This allows players to pick flavor feats or other feats important to their character if they wish. Lets face it, a dagger weilding clever sneak (+4 dagger, +5 from 20 dex, +2 hidden = +11 at first vs ref) doesn't need an extra +1 to hit <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> .</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 5121315, member: 74232"] As promised, it's the 16th so it's time to propose this. It came up as a counter-prososal to changing our houserule into a feat bonus. To see that debate the link is below. [URL]http://www.enworld.org/forum/living-4th-edition/272850-proposal-alter-expertise-related-house-rule.html[/URL] The proposal is a simple one. Instead of the current +1 to all attacks at 5th, we give characters a free slot that they must use on an expertise type feat. Examples are Versatile Expertise and Draconic Spellcaster. Basically any feat that gives a scaling feat bonus to attacks. The reason I think this would be the best way to deal with the new errata is that this keeps us as close to the original game as possible, as opposed to changing the universal bonus to a feat bonus that makes many feats useless. It preserves the expertise feats as is and we've already seen a feat that requires one of the feats, Weapon Master. There is also a paragon path that requires one of these feats, Ninefold Master. Who knows what will come next that has one of these feats as a requirement. EDIT: Option B. Instead of restricting the feat slot to just expertise feats, allow any feat. This allows players to pick flavor feats or other feats important to their character if they wish. Lets face it, a dagger weilding clever sneak (+4 dagger, +5 from 20 dex, +2 hidden = +11 at first vs ref) doesn't need an extra +1 to hit ;) . [/QUOTE]
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Proposal: Replace Expertise Related House Rule with Feat Slot
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