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Living 4th Edition
Proposal: Replace Expertise Related House Rule with Feat Slot
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<blockquote data-quote="evilbob" data-source="post: 5124979" data-attributes="member: 9789"><p>Hilariously, I'd be less in favor of that option.</p><p></p><p>Seriously: now that I realize expertise feats work at level 1 (how did I miss that?!?) just about every single character I make from now on will have that feat at level 1. It's too good. <em>Not</em> having it at level 1 now feels like you're being punished / missing out.</p><p></p><p>Just to be clear: I am firmly in the "call it a feat tax" camp; I extremely dislike how WotC decided to fix their "math problem". I am always in favor of the free +1 - or, since those feats are now firmly ingrained, maybe a free expertise feat - and it only makes sense that you could take it at level 1.</p><p></p><p>Guys, people taking expertise feats leading to "less diverse characters" is just a fact. It's not a problem that is solved by giving a new feat: the problem is <em>the expertise feats</em>. Regardless of your character, you will be more effective in battle with one of those feats. This issue will be the exact same no matter how you give out feats: people will still gravitate toward something that is <em>always</em> better than any other option. Check out any melee character's arm slot, for example.</p><p></p><p>If you are looking for less cheese and more diversity, or if in general the whole "what feat can we take" makes you squeamish, then I would suggest an Option C: everyone gets a +1 feat bonus to all attacks at level 1, and everyone qualifies (at level 2, except humans qualify at level 1) for any feat for which an expertise feat is required. That is basically solving the problem the same way we solved the problem before: give the effect for free and don't call it a feat.</p><p></p><p></p><p>Oh and for those who say getting a free feat at level 1 diminishes being human: I disagree completely. Humans still get ANOTHER feat. That's still a great racial trait!</p></blockquote><p></p>
[QUOTE="evilbob, post: 5124979, member: 9789"] Hilariously, I'd be less in favor of that option. Seriously: now that I realize expertise feats work at level 1 (how did I miss that?!?) just about every single character I make from now on will have that feat at level 1. It's too good. [I]Not[/I] having it at level 1 now feels like you're being punished / missing out. Just to be clear: I am firmly in the "call it a feat tax" camp; I extremely dislike how WotC decided to fix their "math problem". I am always in favor of the free +1 - or, since those feats are now firmly ingrained, maybe a free expertise feat - and it only makes sense that you could take it at level 1. Guys, people taking expertise feats leading to "less diverse characters" is just a fact. It's not a problem that is solved by giving a new feat: the problem is [I]the expertise feats[/I]. Regardless of your character, you will be more effective in battle with one of those feats. This issue will be the exact same no matter how you give out feats: people will still gravitate toward something that is [I]always[/I] better than any other option. Check out any melee character's arm slot, for example. If you are looking for less cheese and more diversity, or if in general the whole "what feat can we take" makes you squeamish, then I would suggest an Option C: everyone gets a +1 feat bonus to all attacks at level 1, and everyone qualifies (at level 2, except humans qualify at level 1) for any feat for which an expertise feat is required. That is basically solving the problem the same way we solved the problem before: give the effect for free and don't call it a feat. Oh and for those who say getting a free feat at level 1 diminishes being human: I disagree completely. Humans still get ANOTHER feat. That's still a great racial trait! [/QUOTE]
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Proposal: Replace Expertise Related House Rule with Feat Slot
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