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Living Worlds
Living 4th Edition
Proposal: Replace Expertise Related House Rule with Feat Slot
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<blockquote data-quote="evilbob" data-source="post: 5125079" data-attributes="member: 9789"><p>No, r1, I think that's a different situation. PP are substantially different; it is harder to call those "definitely" better than any other PP, because they encompass a wide range of powers and abilities, and they mesh with all different types of builds differently.</p><p></p><p>By contrast, the expertise feats are much more narrow in scope, which is why they are able to be simply better. Yes: there will be character builds that don't take those feats at level 1 because they are trying real hard to get to something else. But taking those feats at some point is still a no-brainer.</p><p></p><p></p><p>As stated above, I would be against banning expertise feats until level 5 because that effectively means that level 1-4 characters have -1 to hit. I also disagree with some of the characterizations in that spreadsheet. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> For example: like I said, "penalize humans" is completely untrue for any option. If all starting characters got 5 feats and humans got 6, that's STILL a great racial trait. And "more diverse characters" is a strawman: as long as expertise feats exist, that's not going to be solved by giving more feats.</p></blockquote><p></p>
[QUOTE="evilbob, post: 5125079, member: 9789"] No, r1, I think that's a different situation. PP are substantially different; it is harder to call those "definitely" better than any other PP, because they encompass a wide range of powers and abilities, and they mesh with all different types of builds differently. By contrast, the expertise feats are much more narrow in scope, which is why they are able to be simply better. Yes: there will be character builds that don't take those feats at level 1 because they are trying real hard to get to something else. But taking those feats at some point is still a no-brainer. As stated above, I would be against banning expertise feats until level 5 because that effectively means that level 1-4 characters have -1 to hit. I also disagree with some of the characterizations in that spreadsheet. :) For example: like I said, "penalize humans" is completely untrue for any option. If all starting characters got 5 feats and humans got 6, that's STILL a great racial trait. And "more diverse characters" is a strawman: as long as expertise feats exist, that's not going to be solved by giving more feats. [/QUOTE]
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