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Living Worlds
Living 4th Edition
Proposal: Replace Expertise Related House Rule with Feat Slot
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<blockquote data-quote="elecgraystone" data-source="post: 5128941" data-attributes="member: 74232"><p>Wow. I'm away for a day and this thread explodes. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p> </p><p>If both 6 and 10 pass, I'd say revote and everyone vote for just 6 or 10. If not, the yes/no voters votes count more than the yes/yes voters. (Only Kal, Ozy and THB's votes would really count)</p><p> </p><p>However, not all characters are affected by this math/design error or the character may be happier with another feat. As I showed above, the 20 dex cunning sneak dagger rogue doesn't need more bonuses to hit as he's above the curve as/is. Why force him to be even higher above the norm when he might want something a little more exciting than a plain old +1 to hit?</p><p> </p><p>However you are voting on just that; you're just debating on what feats qualify for the free slot. I'd rather have the option to not take an expertise feat if I wish. I have better things to spend it on than a +1 to hit and it's not like that +1 would matter THAT much the way IC rolls. As someone noted above, nn extra +1 when you roll a 1 or 2 on your D20 doesn't help much.</p><p> </p><p>May I ask what you see as the downside of letting the slot be unlimited? IMO I can't see anything lost by it and we'll gain a bit more diversity if some people don't pick an expertise. I can't be the only one that'd pick a non-expertise feat.</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 5128941, member: 74232"] Wow. I'm away for a day and this thread explodes. :p If both 6 and 10 pass, I'd say revote and everyone vote for just 6 or 10. If not, the yes/no voters votes count more than the yes/yes voters. (Only Kal, Ozy and THB's votes would really count) However, not all characters are affected by this math/design error or the character may be happier with another feat. As I showed above, the 20 dex cunning sneak dagger rogue doesn't need more bonuses to hit as he's above the curve as/is. Why force him to be even higher above the norm when he might want something a little more exciting than a plain old +1 to hit? However you are voting on just that; you're just debating on what feats qualify for the free slot. I'd rather have the option to not take an expertise feat if I wish. I have better things to spend it on than a +1 to hit and it's not like that +1 would matter THAT much the way IC rolls. As someone noted above, nn extra +1 when you roll a 1 or 2 on your D20 doesn't help much. May I ask what you see as the downside of letting the slot be unlimited? IMO I can't see anything lost by it and we'll gain a bit more diversity if some people don't pick an expertise. I can't be the only one that'd pick a non-expertise feat. [/QUOTE]
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Proposal: Replace Expertise Related House Rule with Feat Slot
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