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Living Worlds
Living 4th Edition
Proposal: Retraining for New Material
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<blockquote data-quote="CaBaNa" data-source="post: 4698614" data-attributes="member: 82643"><p>This sounds difficult to track, is there an easy way to check what has been approved since the characters last level up? </p><p></p><p>If it is difficult, we don't have to make it restrictive. Open up retraining fairly widely to allow lots of variation in character.</p><p></p><p>Sure Bob forgot how to use Arcana, he got hit in the head so many times... But he sure learned how to Endure those wallops. </p><p>Sally isn't the girl she once was, she doesn't seem to heal people half as much, but wow that holy smite she delivers now is amazing. </p><p></p><p>Over the amount of time it takes for a character in PbP to level up, they go through a huge amount of RP. Unlike in a a RL game, where it takes three adventures to get the same amount (more often less) RP.</p><p></p><p>I like opening the retraining wide. The difficulty is finding the balance for how much RP brings a character to that retrain. </p><p></p><p>I also like the idea for switching a character up to level 2. I don't think it even offers much room for abuse, as in, if someone is specifically abusing it, the DM and judges will be hard pressed to miss it. The players will be calling out wildly most likely.</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 4698614, member: 82643"] This sounds difficult to track, is there an easy way to check what has been approved since the characters last level up? If it is difficult, we don't have to make it restrictive. Open up retraining fairly widely to allow lots of variation in character. Sure Bob forgot how to use Arcana, he got hit in the head so many times... But he sure learned how to Endure those wallops. Sally isn't the girl she once was, she doesn't seem to heal people half as much, but wow that holy smite she delivers now is amazing. Over the amount of time it takes for a character in PbP to level up, they go through a huge amount of RP. Unlike in a a RL game, where it takes three adventures to get the same amount (more often less) RP. I like opening the retraining wide. The difficulty is finding the balance for how much RP brings a character to that retrain. I also like the idea for switching a character up to level 2. I don't think it even offers much room for abuse, as in, if someone is specifically abusing it, the DM and judges will be hard pressed to miss it. The players will be calling out wildly most likely. [/QUOTE]
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