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Living 4th Edition
Proposal: Retraining for New Material
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<blockquote data-quote="Lord Sessadore" data-source="post: 4698764" data-attributes="member: 57255"><p>I think I like this - it seems pretty solid, allows for flexibility but has reasonable constraints. </p><p></p><p>The biggest problem I see with allowing flexible retraining is if people use it to completely change character concepts, and generally abusing these rules to min/max. I think it's important to make a very clear and obvious note that the intent of these rules is not to optimize your character beyond recognition - it's to make the stats of your character align more closely with your concept of the character, by using options which did not exist (in L4W) when they were created - and that abuse can and likely will be dealt with appropriately. I don't count it as character continuity when everything about the character but the name and XP are different, for example <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Now, I probably sound a bit like a wet blanket in that there paragraph. I totally understand what's being talked about, and why people want it, and I would like to see something like this for people who need it. I'm sure that all of you have the best intentions at heart, so it shouldn't be a problem. But the potential is there, and I would prefer that we have some way to stop/prevent it.</p><p></p><p>I think that with retraining of any significant scope, especially when it isn't at a level-up, should have to be OK-ed by the judges, and their DM if they're in an adventure. It does put a bit more strain on the judges, but it shouldn't be too much. It doesn't have to be a full CS with stats and everything, just the names of what's being swapped with what. Thoughts on that?</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4698764, member: 57255"] I think I like this - it seems pretty solid, allows for flexibility but has reasonable constraints. The biggest problem I see with allowing flexible retraining is if people use it to completely change character concepts, and generally abusing these rules to min/max. I think it's important to make a very clear and obvious note that the intent of these rules is not to optimize your character beyond recognition - it's to make the stats of your character align more closely with your concept of the character, by using options which did not exist (in L4W) when they were created - and that abuse can and likely will be dealt with appropriately. I don't count it as character continuity when everything about the character but the name and XP are different, for example ;) Now, I probably sound a bit like a wet blanket in that there paragraph. I totally understand what's being talked about, and why people want it, and I would like to see something like this for people who need it. I'm sure that all of you have the best intentions at heart, so it shouldn't be a problem. But the potential is there, and I would prefer that we have some way to stop/prevent it. I think that with retraining of any significant scope, especially when it isn't at a level-up, should have to be OK-ed by the judges, and their DM if they're in an adventure. It does put a bit more strain on the judges, but it shouldn't be too much. It doesn't have to be a full CS with stats and everything, just the names of what's being swapped with what. Thoughts on that? [/QUOTE]
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