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Living Worlds
Living 4th Edition
Proposal : Starting Wealth for level 2 and 3
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<blockquote data-quote="covaithe" data-source="post: 4865438" data-attributes="member: 46559"><p>I agree that the starting wealth at level 2 and thereabouts is something to be addressed. I have a feelling that we'll see a lot of retirement at level 2, when people play a character for a while and it doesn't quite work out how they thought it would, but they stick it out to 2 so as to get something for the time spent. I think that's reasonable, but, as you say, the starting wealth is out of line at level 2. I think we always knew it would be; it was just one of those things we were going to fix later rather than letting it hold up the start. </p><p></p><p>Anyway, what about using the expected wealth by level that we've been talking about in other recent threads (e.g. Time Gold) as a baseline? I don't have the numbers in front of me, but if we took the average expected net worth of a PC who has adventured to level 2 and gotten 1/5 of the standard 10 treasure packets, took off, say, 20% as a "retirement fee", and used that number as the starting wealth at level 2? No stipulation as to what you have to spend it on; I don't think it's fair to require a level 3 item when there might not be any L3 items that character would be interested in. IMO the character should get the initial 100g from level 1 starting as well, but have to pay for mundane items.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4865438, member: 46559"] I agree that the starting wealth at level 2 and thereabouts is something to be addressed. I have a feelling that we'll see a lot of retirement at level 2, when people play a character for a while and it doesn't quite work out how they thought it would, but they stick it out to 2 so as to get something for the time spent. I think that's reasonable, but, as you say, the starting wealth is out of line at level 2. I think we always knew it would be; it was just one of those things we were going to fix later rather than letting it hold up the start. Anyway, what about using the expected wealth by level that we've been talking about in other recent threads (e.g. Time Gold) as a baseline? I don't have the numbers in front of me, but if we took the average expected net worth of a PC who has adventured to level 2 and gotten 1/5 of the standard 10 treasure packets, took off, say, 20% as a "retirement fee", and used that number as the starting wealth at level 2? No stipulation as to what you have to spend it on; I don't think it's fair to require a level 3 item when there might not be any L3 items that character would be interested in. IMO the character should get the initial 100g from level 1 starting as well, but have to pay for mundane items. [/QUOTE]
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