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<blockquote data-quote="Stringbean2142" data-source="post: 4866385" data-attributes="member: 84434"><p>I'm throwing those numbers together now; didn't have my DMG at work to get the parcel amounts. Also, it looks like the combined value of level 1 and 2 parcels given above is missing the 1,040 monetary treasure, so if the numbers are a bit different, that may be where it's coming from. Once I have them calculated, I'll post them here.</p><p></p><p><em>New Information</em></p><p>Ok, I've checked my numbers twice and I think they're good and covaithe, the idea that new characters fall behind the value of adventurers who play through is definitely confirmed; in fact, it's understating the situation.</p><p></p><p>At 5th level, a character created according to the DMG has a value of 4,480 gp. That's a level 6, level 5, and level 4 magic item with gold equal to a level 4 magic item. With the proposed change, summing the parcels, dividing by five, then taking out 20% as a retirement fee, a level 5 character would start with 9,186.4 gp worth of wealth. That could buy them a level 11 weapon, if they dumped almost everything into it.</p><p></p><p>At 10th, the DMG gives 22,400 gp. The proposed method gives 87,582.4 gp. At 15th, the DMG gives 112,000 gp while this new way gives 512,538.4 gp. At level 20, the DMG gives 560,000 gp, the new way gives 2,670,294.4 gp. In fact, the only two levels where our new method gives <em>less</em> than the DMG? Yep, levels 2 and 3. And this is after taking 20% back as a fee!</p><p></p><p>One thing that jumped out at me while calculating the numbers is, while adventurering blows the DMG out of the water, your choices are drastically reduced when it comes to magic items. You get what the DM gives, and if you want to get something else? You have to sell the item at a fraction of the total value. To be really fair, we should probably incorporate sale price as well as total value into the calculation, but at that point we've stopped playing DnD and are playing "Super Spreadsheets World."</p><p></p><p>Looking at the numbers, and the drastic difference at high levels in particular, I'd say we either find a better system for all levels, or treat levels 2 and 3 as distinct, because as it stands, a character started at level 24 under this proposed sytem could buy 3 level 30 magic items and still have around 400,000 gp left.</p><p></p><p>I have the spreadsheet saved; if anyone would like a copy, I can e-mail it to you. Send me an e-mail at <a href="mailto:byers2142@hotmail.com">byers2142@hotmail.com</a> and I'll respond with the spreadsheet attached. Let me know if you want .xls or .ods format.</p></blockquote><p></p>
[QUOTE="Stringbean2142, post: 4866385, member: 84434"] I'm throwing those numbers together now; didn't have my DMG at work to get the parcel amounts. Also, it looks like the combined value of level 1 and 2 parcels given above is missing the 1,040 monetary treasure, so if the numbers are a bit different, that may be where it's coming from. Once I have them calculated, I'll post them here. [i]New Information[/i] Ok, I've checked my numbers twice and I think they're good and covaithe, the idea that new characters fall behind the value of adventurers who play through is definitely confirmed; in fact, it's understating the situation. At 5th level, a character created according to the DMG has a value of 4,480 gp. That's a level 6, level 5, and level 4 magic item with gold equal to a level 4 magic item. With the proposed change, summing the parcels, dividing by five, then taking out 20% as a retirement fee, a level 5 character would start with 9,186.4 gp worth of wealth. That could buy them a level 11 weapon, if they dumped almost everything into it. At 10th, the DMG gives 22,400 gp. The proposed method gives 87,582.4 gp. At 15th, the DMG gives 112,000 gp while this new way gives 512,538.4 gp. At level 20, the DMG gives 560,000 gp, the new way gives 2,670,294.4 gp. In fact, the only two levels where our new method gives [i]less[/i] than the DMG? Yep, levels 2 and 3. And this is after taking 20% back as a fee! One thing that jumped out at me while calculating the numbers is, while adventurering blows the DMG out of the water, your choices are drastically reduced when it comes to magic items. You get what the DM gives, and if you want to get something else? You have to sell the item at a fraction of the total value. To be really fair, we should probably incorporate sale price as well as total value into the calculation, but at that point we've stopped playing DnD and are playing "Super Spreadsheets World." Looking at the numbers, and the drastic difference at high levels in particular, I'd say we either find a better system for all levels, or treat levels 2 and 3 as distinct, because as it stands, a character started at level 24 under this proposed sytem could buy 3 level 30 magic items and still have around 400,000 gp left. I have the spreadsheet saved; if anyone would like a copy, I can e-mail it to you. Send me an e-mail at [email]byers2142@hotmail.com[/email] and I'll respond with the spreadsheet attached. Let me know if you want .xls or .ods format. [/QUOTE]
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