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Proposal : Starting Wealth for level 2 and 3
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<blockquote data-quote="covaithe" data-source="post: 4870424" data-attributes="member: 46559"><p>20% was just a number I pulled out of mid-air for no particular reason. My thought was that retirement should have some cost associated with it; a character built to replace a retired character should be (I thought) somewhat weaker than original character. Otherwise it creates a perverse incentive to retire early and often, which is bad for character continuity and the community and motherhood and apple pie and so forth. </p><p></p><p>I still think that there ought to be some kind of cost, but, playing with Stringbean's spreadsheet while ENWorld was down this morning, I now think that factor has a more important role to play: it accounts for obsolete equipment. When you go from a +1 weapon to a +2 weapon, the +1 weapon doesn't magically turn into gold in your pocket. The best you can do is sell it for residuum, which represents a significant loss of wealth over a 30-level career. How significant? Well, we can try to guess how significant by tweaking the 20% number that I pulled out of the air, and comparing it to the DMG-suggested starting wealth.</p><p></p><p></p><p>[code]</p><p>Starting with:</p><p> DMG 100% 80% 67% 60%</p><p> ========================================================</p><p>1 100 100 100 100 100</p><p>2 1920 852 681.6 570.84 511.2</p><p>3 2560 1924 1539.2 1289.08 1154.4</p><p>4 3200 3443 2754.4 2306.81 2065.8</p><p>5 4480 5539 4431.2 3711.13 3323.4</p><p>6 6400 8339 6671.2 5587.13 5003.4</p><p>7 9600 12099 9679.2 8106.33 7259.4</p><p>8 12800 17459 13967.2 11697.53 10475.4</p><p>9 16000 25059 20047.2 16789.53 15035.4</p><p>10 22400 35539 28431.2 23811.13 21323.4</p><p>11 32000 49539 39631.2 33191.13 29723.4</p><p>12 48000 68339 54671.2 45787.13 41003.4</p><p>13 64000 95139 76111.2 63743.13 57083.4</p><p>14 80000 133139 106511.2 89203.13 79883.4</p><p>15 112000 185539 148431.2 124311.13 111323.4</p><p>16 160000 255539 204431.2 171211.13 153323.4</p><p>17 240000 349539 279631.2 234191.13 209723.4</p><p>18 320000 483539 386831.2 323971.13 290123.4</p><p>19 400000 673539 538831.2 451271.13 404123.4</p><p>20 560000 935539 748431.2 626811.13 561323.4</p><p>21 800000 1285539 1028431.2 861311.13 771323.4</p><p>22 1200000 1755539 1404431.2 1176211.13 1053323.4</p><p>23 1600000 2425539 1940431.2 1625111.13 1455323.4</p><p>24 2000000 3375539 2700431.2 2261611.13 2025323.4</p><p>25 2800000 4685539 3748431.2 3139311.13 2811323.4</p><p>26 4000000 6435539 5148431.2 4311811.13 3861323.4</p><p>27 6000000 8785539 7028431.2 5886311.13 5271323.4</p><p>28 8000000 11635539 9308431.2 7795811.13 6981323.4</p><p>29 10000000 14885539 11908431.2 9973311.13 8931323.4</p><p>30 11500000 18435539 14748431.2 12351811.13 11061323.4</p><p></p><p>[/code]</p><p></p><p>Based on that, it looks like 67% tracks the DMG suggested starting wealth most closely, though there are some levels that are outliers. This is easier to see on a graph, but I don't feel like trying to post graphs here at the moment.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4870424, member: 46559"] 20% was just a number I pulled out of mid-air for no particular reason. My thought was that retirement should have some cost associated with it; a character built to replace a retired character should be (I thought) somewhat weaker than original character. Otherwise it creates a perverse incentive to retire early and often, which is bad for character continuity and the community and motherhood and apple pie and so forth. I still think that there ought to be some kind of cost, but, playing with Stringbean's spreadsheet while ENWorld was down this morning, I now think that factor has a more important role to play: it accounts for obsolete equipment. When you go from a +1 weapon to a +2 weapon, the +1 weapon doesn't magically turn into gold in your pocket. The best you can do is sell it for residuum, which represents a significant loss of wealth over a 30-level career. How significant? Well, we can try to guess how significant by tweaking the 20% number that I pulled out of the air, and comparing it to the DMG-suggested starting wealth. [code] Starting with: DMG 100% 80% 67% 60% ======================================================== 1 100 100 100 100 100 2 1920 852 681.6 570.84 511.2 3 2560 1924 1539.2 1289.08 1154.4 4 3200 3443 2754.4 2306.81 2065.8 5 4480 5539 4431.2 3711.13 3323.4 6 6400 8339 6671.2 5587.13 5003.4 7 9600 12099 9679.2 8106.33 7259.4 8 12800 17459 13967.2 11697.53 10475.4 9 16000 25059 20047.2 16789.53 15035.4 10 22400 35539 28431.2 23811.13 21323.4 11 32000 49539 39631.2 33191.13 29723.4 12 48000 68339 54671.2 45787.13 41003.4 13 64000 95139 76111.2 63743.13 57083.4 14 80000 133139 106511.2 89203.13 79883.4 15 112000 185539 148431.2 124311.13 111323.4 16 160000 255539 204431.2 171211.13 153323.4 17 240000 349539 279631.2 234191.13 209723.4 18 320000 483539 386831.2 323971.13 290123.4 19 400000 673539 538831.2 451271.13 404123.4 20 560000 935539 748431.2 626811.13 561323.4 21 800000 1285539 1028431.2 861311.13 771323.4 22 1200000 1755539 1404431.2 1176211.13 1053323.4 23 1600000 2425539 1940431.2 1625111.13 1455323.4 24 2000000 3375539 2700431.2 2261611.13 2025323.4 25 2800000 4685539 3748431.2 3139311.13 2811323.4 26 4000000 6435539 5148431.2 4311811.13 3861323.4 27 6000000 8785539 7028431.2 5886311.13 5271323.4 28 8000000 11635539 9308431.2 7795811.13 6981323.4 29 10000000 14885539 11908431.2 9973311.13 8931323.4 30 11500000 18435539 14748431.2 12351811.13 11061323.4 [/code] Based on that, it looks like 67% tracks the DMG suggested starting wealth most closely, though there are some levels that are outliers. This is easier to see on a graph, but I don't feel like trying to post graphs here at the moment. [/QUOTE]
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