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Proposal: Streamlined traits
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<blockquote data-quote="Systole" data-source="post: 5846210" data-attributes="member: 93930"><p>Since this discussion has come up a couple times now, I'm submitting Streamlined Traits for discussion. The original thread is <a href="http://www.enworld.org/forum/pathfinder-rpg-discussion/311534-streamlining-traits.html#post5683080" target="_blank">here</a>, along with a spirited discussion and a rant or two by yours truly. The purpose behind these traits is really to cut through all of the complex rules and categories that I believe detract from using traits as a good RP tool, and the reskinning of the same damn trait over and over again.</p><p> </p><p>I've used these traits in a home game, and I haven't seen any balance issues come out of it. RP-wise, I found that it actually gives players a lot more room to develop the characters they want without having to shoehorn themselves into published fluff. One player took a K:Engineering/K:Nature trait that made perfect sense given her character background, but doesn't actually exist in the SRD.</p><p> </p><p>Note: I've changed the names of the traits from the original thread.</p><p> </p><p>[GM] </p><p><strong><u>Knowlegeable</u></strong></p><p>Choose two Knowledge skills. You gain a +1 trait bonus to both of those skills, and make one of those two Knowledge skills a permanent class skill. You can choose this trait multiple times, although you must select different Knowledge skills each time.</p><p> </p><p> </p><p><strong><u>Resilient</u></strong></p><p>Choose either Fortitude, Reflex, or Will. You gain a +1 trait bonus to that type of save. You can choose this trait multiple times, although you must select a different save category each time.</p><p> </p><p> </p><p><strong><u>Capable</u></strong></p><p>Choose any skill other than Perception. You gain a +1 trait bonus to that skill and it becomes a permanent class skill. You can choose this trait multiple times, although you must select a different skill each time.</p><p>[/GM]</p><p> </p><p> </p><p> </p><p>Putting these traits into play does bring up the secondary issue of how to categorize them. In my home game, I just threw away the idea of trait categories and allowed players to select whatever they wanted. (Again, no balance issues noted.) This may be a bit of a radical departure, and I'm not sure if this is a step LPF wants to take.</p><p> </p><p>As I see it, there are three ways of incorporating these traits into the trait system. From least conservative to most conservative:</p><ol> <li data-xf-list-type="ol">Abolish trait categories.</li> <li data-xf-list-type="ol">Keep the categories. Put these traits in a "General" category. Allow more than one selection from General but keep the limitation of one trait per category elsewhere.</li> <li data-xf-list-type="ol">Keep the categories, and only allow a single selection from General traits, just like every other category.</li> </ol></blockquote><p></p>
[QUOTE="Systole, post: 5846210, member: 93930"] Since this discussion has come up a couple times now, I'm submitting Streamlined Traits for discussion. The original thread is [URL="http://www.enworld.org/forum/pathfinder-rpg-discussion/311534-streamlining-traits.html#post5683080"]here[/URL], along with a spirited discussion and a rant or two by yours truly. The purpose behind these traits is really to cut through all of the complex rules and categories that I believe detract from using traits as a good RP tool, and the reskinning of the same damn trait over and over again. I've used these traits in a home game, and I haven't seen any balance issues come out of it. RP-wise, I found that it actually gives players a lot more room to develop the characters they want without having to shoehorn themselves into published fluff. One player took a K:Engineering/K:Nature trait that made perfect sense given her character background, but doesn't actually exist in the SRD. Note: I've changed the names of the traits from the original thread. [GM] [B][U]Knowlegeable[/U][/B] Choose two Knowledge skills. You gain a +1 trait bonus to both of those skills, and make one of those two Knowledge skills a permanent class skill. You can choose this trait multiple times, although you must select different Knowledge skills each time. [B][U]Resilient[/U][/B] Choose either Fortitude, Reflex, or Will. You gain a +1 trait bonus to that type of save. You can choose this trait multiple times, although you must select a different save category each time. [B][U]Capable[/U][/B] Choose any skill other than Perception. You gain a +1 trait bonus to that skill and it becomes a permanent class skill. You can choose this trait multiple times, although you must select a different skill each time. [/GM] Putting these traits into play does bring up the secondary issue of how to categorize them. In my home game, I just threw away the idea of trait categories and allowed players to select whatever they wanted. (Again, no balance issues noted.) This may be a bit of a radical departure, and I'm not sure if this is a step LPF wants to take. As I see it, there are three ways of incorporating these traits into the trait system. From least conservative to most conservative: [LIST=1] [*]Abolish trait categories. [*]Keep the categories. Put these traits in a "General" category. Allow more than one selection from General but keep the limitation of one trait per category elsewhere. [*]Keep the categories, and only allow a single selection from General traits, just like every other category. [/LIST] [/QUOTE]
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