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Living Pathfinder [closed]
Proposal: Streamlined traits
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<blockquote data-quote="Satin Knights" data-source="post: 5851004" data-attributes="member: 6666968"><p>Nothing is a must-have. They are three good defaults if you don't have another choice you want more. Nothing in LPF is a must have. As it is now, technically, I am playing a triple caster with 12, 9 and 13 in his casting stats. And yet, on the current adventure, I am the party leader. I am even pulling off party face with zero ranks in social skills, albeit somewhat poorly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> Even the talking magic item in the party has a better diplomacy than my character.</p><p></p><p>While reviewing characters I have been slinging around quite a bit of advice about changing/moving/optimizing several areas of design builds. IIRC, so far, I have not needed to suggest one trait over another, because I can see a purpose in most all of them. </p><p></p><p>If you are going to say it is a munchkin must have, lets number crunch it as they would.</p><p></p><p>For half the classes, Capable: Perception is a 1,600 gp trait. The Eyes of the Eagle trumps it at 2,500 for +5. Equivalent +4 comes out as 1,600 gp. For the other half of the classes, it is only 200 gp (cracked incandescent blue ioun). A +1 on one save that stacks with other things is 3,400 gp (cracked amber ioun). A +1 caster level is 30,000 gp (Orange Ioun, granted, not limited by Char level, but you wouldn't take the trait if not usable.). A +2 is not available by default items. A +1 Init can be bought for 500 gp(cracked dusty rose ioun stone). A +2 Init, if it were available would be 2,000 gp. There is no item available that boosts concentration, so Focused Mind is a priceless trait. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Many good traits, like Dirty Fighter, have no item that can duplicate its effects. On the other hand, the Circlet of Persuasion is as effective as is turning seven skills from non-class to class skills. So, that is a "must have" item for face characters at 4,500 gp.</p><p></p><p>Another consideration is that, Perception is a skill that one or two characters in the party should be excellent at. But, not every party member has to be even decent at it. On the other hand, saving throws are an area where everyone should concentrate on being at least decent.</p><p></p><p>So, the Capable: Perception is strong, but there are several other traits that are actually more cost effective, including all three of the Streamlined Resilient traits. Focused Mind is the "must have" if you are a caster if you look at what can be purchased by other means as your top priority.</p><p></p><p>Your saying Capable: Perception is number one in power. I am saying, it is just in the top ten. I do not think it is as overpowered as you think it is. And everybody is actually listening to us. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5851004, member: 6666968"] Nothing is a must-have. They are three good defaults if you don't have another choice you want more. Nothing in LPF is a must have. As it is now, technically, I am playing a triple caster with 12, 9 and 13 in his casting stats. And yet, on the current adventure, I am the party leader. I am even pulling off party face with zero ranks in social skills, albeit somewhat poorly. :p Even the talking magic item in the party has a better diplomacy than my character. While reviewing characters I have been slinging around quite a bit of advice about changing/moving/optimizing several areas of design builds. IIRC, so far, I have not needed to suggest one trait over another, because I can see a purpose in most all of them. If you are going to say it is a munchkin must have, lets number crunch it as they would. For half the classes, Capable: Perception is a 1,600 gp trait. The Eyes of the Eagle trumps it at 2,500 for +5. Equivalent +4 comes out as 1,600 gp. For the other half of the classes, it is only 200 gp (cracked incandescent blue ioun). A +1 on one save that stacks with other things is 3,400 gp (cracked amber ioun). A +1 caster level is 30,000 gp (Orange Ioun, granted, not limited by Char level, but you wouldn't take the trait if not usable.). A +2 is not available by default items. A +1 Init can be bought for 500 gp(cracked dusty rose ioun stone). A +2 Init, if it were available would be 2,000 gp. There is no item available that boosts concentration, so Focused Mind is a priceless trait. ;) Many good traits, like Dirty Fighter, have no item that can duplicate its effects. On the other hand, the Circlet of Persuasion is as effective as is turning seven skills from non-class to class skills. So, that is a "must have" item for face characters at 4,500 gp. Another consideration is that, Perception is a skill that one or two characters in the party should be excellent at. But, not every party member has to be even decent at it. On the other hand, saving throws are an area where everyone should concentrate on being at least decent. So, the Capable: Perception is strong, but there are several other traits that are actually more cost effective, including all three of the Streamlined Resilient traits. Focused Mind is the "must have" if you are a caster if you look at what can be purchased by other means as your top priority. Your saying Capable: Perception is number one in power. I am saying, it is just in the top ten. I do not think it is as overpowered as you think it is. And everybody is actually listening to us. :D [/QUOTE]
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