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Living Pathfinder [closed]
Proposal: Streamlined traits
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<blockquote data-quote="Satin Knights" data-source="post: 5852105" data-attributes="member: 6666968"><p>Why are we trying to streamline the traits? Because if you throw out the 50 PFS faction traits and all the campaign traits from the Adventure Paths, you still have 468 official traits in the Paizo books. </p><p></p><p>In other words, "by the book" takes too long and will lead to hundreds of repetitive proposals just to get the skill in a grouping that is not already used by the character. </p><p></p><p>It also lets us close the door for a while on the other esoteric traits. If you want to be frightened, think about Diabolic Dabbler from <em>Cheliax, Empire of Devils</em> for a master summoner. Add +1 HP/HD to all fiendish summons for the duration of the summoning spell. When that stacks with their automatic Augment Summoning, critters come at +3 HP/HD over the standard bestiary entries.</p><p></p><p></p><p>Perception already has two trait possibilities for PFS members. </p><p>Osirion Tomb Raider: <span style="color: LemonChiffon">You’ve spent most of your life exploring the ancient tombs and catacombs of Osirion. You gain a +1 bonus on Perception and Knowledge (dungeoneering) checks, and one of these skills (your choice) becomes a class skill for you.</span></p><p>Woohoo! You get a bonus on a knowledge skill too if you are taking it through your faction. Or be a worshiper of Abadar who worked the city watch to get the +1 trait and class skill of perception. Change "worshiper of Abadar" to "former member of the White Cloaks" and the trait fits En if we were going to instead just refluff APG traits. </p><p></p><p>As to Perception is the most important skill in the game, I would counter with Diplomacy is more important. </p><p>A) If you need information, you have to get the diplomacy check right the first time. Unless you are a "Patient Optimist" you don't get a retry at the skill. </p><p>B) You cannot take 20 on it. </p><p>C) Only one person makes the diplomacy roll, not five people in parallel, taking the best roll.</p><p>D) Depending on the GM, a failed Aid Another on Diplomacy incurs the negative effects as if it was the primary roll. So, it is not wise to even attempt if you have a miserable bonus to the skill.</p><p></p><p>As soon as we go down the path of "Perception deserves less of a boost", we open the door to "Well, appraise doesn't get much use, so it deserves more of a boost to make the trait attractive." Appraise, climb, disguise and swim all fall in that category of not used much. It is better, in my opinion, to set one streamlined rule for knowledges and one for the other skills.</p><p></p><p>Since IVV is mostly AFK due to RL and Walking Dad has seemingly gotten interested in other shiny things and wandered away, it is up to you Ironwolf as to if we settle this or have to send a search party out for them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> See, Diplomacy is important! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5852105, member: 6666968"] Why are we trying to streamline the traits? Because if you throw out the 50 PFS faction traits and all the campaign traits from the Adventure Paths, you still have 468 official traits in the Paizo books. In other words, "by the book" takes too long and will lead to hundreds of repetitive proposals just to get the skill in a grouping that is not already used by the character. It also lets us close the door for a while on the other esoteric traits. If you want to be frightened, think about Diabolic Dabbler from [I]Cheliax, Empire of Devils[/I] for a master summoner. Add +1 HP/HD to all fiendish summons for the duration of the summoning spell. When that stacks with their automatic Augment Summoning, critters come at +3 HP/HD over the standard bestiary entries. Perception already has two trait possibilities for PFS members. Osirion Tomb Raider: [COLOR=LemonChiffon]You’ve spent most of your life exploring the ancient tombs and catacombs of Osirion. You gain a +1 bonus on Perception and Knowledge (dungeoneering) checks, and one of these skills (your choice) becomes a class skill for you.[/COLOR] Woohoo! You get a bonus on a knowledge skill too if you are taking it through your faction. Or be a worshiper of Abadar who worked the city watch to get the +1 trait and class skill of perception. Change "worshiper of Abadar" to "former member of the White Cloaks" and the trait fits En if we were going to instead just refluff APG traits. As to Perception is the most important skill in the game, I would counter with Diplomacy is more important. A) If you need information, you have to get the diplomacy check right the first time. Unless you are a "Patient Optimist" you don't get a retry at the skill. B) You cannot take 20 on it. C) Only one person makes the diplomacy roll, not five people in parallel, taking the best roll. D) Depending on the GM, a failed Aid Another on Diplomacy incurs the negative effects as if it was the primary roll. So, it is not wise to even attempt if you have a miserable bonus to the skill. As soon as we go down the path of "Perception deserves less of a boost", we open the door to "Well, appraise doesn't get much use, so it deserves more of a boost to make the trait attractive." Appraise, climb, disguise and swim all fall in that category of not used much. It is better, in my opinion, to set one streamlined rule for knowledges and one for the other skills. Since IVV is mostly AFK due to RL and Walking Dad has seemingly gotten interested in other shiny things and wandered away, it is up to you Ironwolf as to if we settle this or have to send a search party out for them. ;) See, Diplomacy is important! :p [/QUOTE]
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